Diglosia: Jurnal Kajian Bahasa, Sastra, dan Pengajarannya
Vol 5 No 1 (2022)

Pengembangan Media Pembelajaran Berbasis Aplikasi Game dalam Pembelajaran Bahasa Indonesia pada Siswa Kelas XI

Muhammad Aldyka Daniar (Magister Pendidikan Bahasa dan Sastra Indonesia, FKIP, Universitas Mulawarman)
Rahmat Soe'oed (FKIP Universitas Mulawarman)
Asnan Hefni (FKIP Universitas Mulawarman)



Article Info

Publish Date
01 Feb 2022

Abstract

The aims of this study are to (1) describe the development of game media in Indonesian language learning; (2) reveal the level of interest in using game media in an effective learning process requires media in Indonesian language learning; and (3) knowing the level of effectiveness of using game media in learning Indonesian. This research is development research, with data collection steps according to the development model according to Borg & Gall. The stages taken in this research are limited to seven stages, namely research and information collecting, planning, developing the preliminary form of product, preliminary field testing, main product revision, main field testing, and operational product revision. The results of the research show that: (1) the development of learning media based on Android games with the support of the Netbeans 12.4 product oracle software; (2) students have a positive attitude towards the product by 81% in the "very interesting" category; (3) the level of effectiveness of using game media in learning Indonesian is 82% or very effective. Based on the results of these studies, it can be concluded that web-based games can be used to support learning media for high school students.

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Journal Info

Abbrev

diglosia

Publisher

Subject

Humanities Education Languange, Linguistic, Communication & Media

Description

Diglosia accepts research articles or conceptual ideas to be published covering the fields of: (1) Literature Studies; (2) Language Studies; (3) Language and Literature Education Studies. ...