Asnan Hefni
FKIP Universitas Mulawarman

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Pengembangan Media Pembelajaran Berbasis Aplikasi Game dalam Pembelajaran Bahasa Indonesia pada Siswa Kelas XI Muhammad Aldyka Daniar; Rahmat Soe'oed; Asnan Hefni
Diglosia: Jurnal Kajian Bahasa, Sastra, dan Pengajarannya Vol 5 No 1 (2022)
Publisher : Magister Pendidikan Bahasa dan Sastra Indonesia, Fakultas Keguruan dan Ilmu Pendidikan, Universitas Mulawarman

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (712.135 KB) | DOI: 10.30872/diglosia.v5i1.332

Abstract

The aims of this study are to (1) describe the development of game media in Indonesian language learning; (2) reveal the level of interest in using game media in an effective learning process requires media in Indonesian language learning; and (3) knowing the level of effectiveness of using game media in learning Indonesian. This research is development research, with data collection steps according to the development model according to Borg & Gall. The stages taken in this research are limited to seven stages, namely research and information collecting, planning, developing the preliminary form of product, preliminary field testing, main product revision, main field testing, and operational product revision. The results of the research show that: (1) the development of learning media based on Android games with the support of the Netbeans 12.4 product oracle software; (2) students have a positive attitude towards the product by 81% in the "very interesting" category; (3) the level of effectiveness of using game media in learning Indonesian is 82% or very effective. Based on the results of these studies, it can be concluded that web-based games can be used to support learning media for high school students.
Slang dalam Bahasa Indonesia: Kajian Morfosemantik M. Bahri Arifin; Asnan Hefni; Purwanti Purwanti
Diglosia: Jurnal Kajian Bahasa, Sastra, dan Pengajarannya Vol 5 No 1s (2022)
Publisher : Universitas Mulawarman

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (410.119 KB) | DOI: 10.30872/diglosia.v5i1s.402

Abstract

Slang is one of language varieties used by a speaker in an informal communication event for specific purposes. It is used for the purpose of effective communication among a group of speakers; however it can also trigger a communication failure. Slang usage results in effective and fluent communication if speakers and hearers have familiarity and comprehension towards form and meaning of slang utterances, and vice versa. This study is aimed at describing the analysis result of Indonesian slang utterances based on morphological aspects and semantics which cover morphological process of slang word formation and types of slang meanings. The design of this study was qualitative approach with descriptive analysis method. The data were obtained from the recording technique/the inventory of Indonesian slang utterances. The list of slang utterances was comprised of familiar utterances and those used by Indonesian speakers during face-to-face or virtual interaction. Based on the analysis, Indonesian slang words were formed by morphological process and phonological structure change. Through morphological process, Indonesian slang word was formed by abbreviating first syllable in the first word and it is in the form of abbreviation. In addition, slang word formation through phonological structure change covered complete word reversal, syllable reversal, and vocal replacement. The meanings of Indonesian slang words were lexical, denotative, conceptual and connotative.