Research in English and Education Journal
Vol 4, No 1 (2019): February 2019

The Use of Think Bingo Game to Improve Students’ Vocabulary Mastery

Rita Noviyanti (Universitas Syiah Kuala)
Syamsul Bahri (Universitas Syiah Kuala)
Chairina Nasir (Universitas Syiah Kuala)



Article Info

Publish Date
31 May 2019

Abstract

Vocabulary is one of the keys to learn a language especially English because knowing sufficient vocabulary will affect the four skills that must be mastered by the students. A good teacher must know strategies to improve the students' vocabulary and one of the them is Bingo game.  The aim of this research was to find out whether the use of Bingo game can improve students’ vocabulary at SMPN 16 Banda Aceh or not.  In this research, the researcher took 20 students from VIII-3 class as the sample. The research design of this research was one group pretest and posttest design.  To collect the data, the researcher used a vocabulary test which containing 20 questions on pretest and posttest. The calculation result of this research shows that the tscore = 6,18 ttable = 1.72 with the level significance 0.05 and the degree of freedom (df) 19. Therefore, (Ho) is rejected and (Ha) is accepted. In line with this, it can be concluded that Bingo game can improve students’ vocabulary mastery and Bingo game can be recommended as one of the great strategies in teaching vocabulary to students.

Copyrights © 2019






Journal Info

Abbrev

READ

Publisher

Subject

Humanities Education Languange, Linguistic, Communication & Media

Description

READ (Research in English and Education) Journal (e-ISSN 2528-746X) is a peer-reviewed and open access academic journal published by the Department of English Education, Faculty of Teacher Training and Education, Universitas Syiah Kuala, Banda Aceh, Indonesia. It highlights and publishes works in ...