Jurnal Sisfotek Global
Vol 11, No 2 (2021): JURNAL SISFOTEK GLOBAL

Development of Augmented Reality Based Wushu Training Module to Improve Basic Movement Ability

Syaipul Ramdhan (Institut Teknologi dan Bisnis Bina Sarana Global)
Egga Asoka (Institut Teknologi dan Bisnis Bina Sarana Global)



Article Info

Publish Date
30 Sep 2021

Abstract

Wushu martial arts is one of the favorite martial arts in Indonesia, with achievements that are routinely obtained at various international events such as the SEA Games and ASIAN Games including the World Championships. During this pandemic, wushu college students practice independently, in fact only a few universities have started practicing together by implementing health protocols. Therefore, the researchers developed a wushu training module using Augmented Reality technology, which will be a fun new tool for Sasana Wushu Salsabila Indonesia students. Interactivity and three-dimensional display are presented in an attractive manner and can be used anywhere and anytime. This training module is an android application. Students can find out in detail the correct movement according to existing standards, namely IWUF (International Wushu Federation). This research method uses the ADDIE development model (Analysis, Design, Development, Implementation, and Evaluation).

Copyrights © 2021






Journal Info

Abbrev

sisfotek

Publisher

Subject

Computer Science & IT Decision Sciences, Operations Research & Management Education Electrical & Electronics Engineering

Description

Jurnal Sisfotek Global is a peer-reviewed open access journal published twice a year (March and September), a scientific journal published by Institut Teknologi dan Bisnis Bina Sarana Global. Jurnal Global Sisfotek aims to provide a national forum for researchers and professionals to share their ...