JITTER (Jurnal Ilmiah Teknologi Informasi Terapan)
Vol. 8 No. 2 (2022)

A Pembangunan Aspek Estetika Game Edukasi Berbasis Massively Multiplayer Online

Fajar Darmawan (Unknown)
Abdi Lazuardi Pratama (Unknown)
Handoko Supeno (Unknown)



Article Info

Publish Date
15 Apr 2022

Abstract

Campus online MMO RPG is a game that can be used as a simulation for new students who are unable to come to campus for orientation due to a contagious epidemic. Therefore, the Campus Online MMORPG game also requires visuals that can make new students as players feel what the visuals on campus are like, making players feel comfortable when studying and how the culture on campus can be imagined by new students. Due to the need for visualization in games so that new students can imagine the environment on campus as in the real world, it is necessary to create an aesthetic that can represent the shape on campus so that students themselves can experience being on campus like the real world and feel comfortable when playing and learning through games. This research was conducted to produce an aesthetic that can describe life on campus. The research was conducted by conducting a literature study through existing research. By doing a combination between FBE and DGBL. As well as conducting testing using the Likert scale success measurement from the questionnaire. The result of this research is an aesthetic that can describe life on campus virtually through video game media, and increase the convenience of learning for players.

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Journal Info

Abbrev

jitter

Publisher

Subject

Civil Engineering, Building, Construction & Architecture Computer Science & IT Control & Systems Engineering Electrical & Electronics Engineering Engineering Industrial & Manufacturing Engineering Mechanical Engineering

Description

Jurnal Ilmiah Teknologi Informasi Terapan (JITTER) adalah jurnal ilmiah yang diterbitkan oleh Universitas Widyatama, Bandung. Jurnal ini diterbitkan sebagai wahana sosialisasi dan diseminasi hasil penelitian bagi kalangan akademisi maupun masyarakat luas, pada bidang teknologi informasi dan ...