Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer
Vol 6 No 2 (2022): Februari 2022

Evaluasi User Experience pada Game League of Legends Wild Rift menggunakan Metode Cognitive Walkthrough

Endar Wahyu Pamungkas (Fakultas Ilmu Komputer, Universitas Brawijaya)
Diah Priharsari (Fakultas Ilmu Komputer, Universitas Brawijaya)



Article Info

Publish Date
12 Jan 2022

Abstract

League of Legends: Wild Rift is a MOBA (Multiplayer Online Battle Arena) game developed by the Riot Games system for Android and iOS. This game is a modified version of the PC game League of Legends. The new application or system certainly has a new and different look and experience for users of the game. Cognitive walkthrough is one method that can be used to evaluate usability in which users perform various task scenarios. Usability evaluation can be explained as a method of testing a system when the user performs with his own awareness in assessing the ease and error to be analyzed. User Experience must be designed as well as possible to suit and meet user demands. The lesson flow is like starting with a literature study, scenario planning, careful testing, followed by system analysis and data collection and analysis of results. The respondents used in this study were divided into 3 respondents who had never played the game League of Legends: Wild Rift and 3 people who had experience in playing the game League of Legends: Wild Rift and similar games. The results of the evaluation of the game League of Legends: Wild Rift have problems with its function (hiddendt) on the game select menu. However, this type of problem is light and easy to solve.

Copyrights © 2022






Journal Info

Abbrev

j-ptiik

Publisher

Subject

Computer Science & IT Control & Systems Engineering Education Electrical & Electronics Engineering Engineering

Description

Jurnal Pengembangan Teknlogi Informasi dan Ilmu Komputer (J-PTIIK) Universitas Brawijaya merupakan jurnal keilmuan dibidang komputer yang memuat tulisan ilmiah hasil dari penelitian mahasiswa-mahasiswa Fakultas Ilmu Komputer Universitas Brawijaya. Jurnal ini diharapkan dapat mengembangkan penelitian ...