Jurnal Nasional Teknik Elektro dan Teknologi Informasi
Vol 7 No 3: Agustus 2018

Edugame “Etam-Tainment” Pembelajaran Bahasa Kutai dengan Shuffle Random dan Agen Cerdas

Sefty Wijayanti (STMIK Widya Cipta Dharma)
Asep Nurhuda (STMIK Widya Cipta Dharma)
Reza Andrea (STMIK Widya Cipta Dharma)



Article Info

Publish Date
10 Sep 2018

Abstract

The research entitled Educational Game (Edugame) "Etam-tainment" is a research development of Puzzle Game type, designed to hone memory in the form of language. In this game, players must arrange letters in random and create a word in Kutai language. Artificial Intelligence (AI) technology will also be applied to this research. Using the Finite State Machine model method, this game will have game agent character that will accompany a child to play like a teacher. Game agent in the form of virtual teacher can give a sad and happy expression accordingly from the game environment. The results of this study make this edugame become more interesting and interactive to children. Game agent AI will accompany child in this game is like teacher.

Copyrights © 2018






Journal Info

Abbrev

JNTETI

Publisher

Subject

Computer Science & IT Control & Systems Engineering Electrical & Electronics Engineering Energy Engineering

Description

Topics cover the fields of (but not limited to): 1. Information Technology: Software Engineering, Knowledge and Data Mining, Multimedia Technologies, Mobile Computing, Parallel/Distributed Computing, Artificial Intelligence, Computer Graphics, Virtual Reality 2. Power Systems: Power Generation, ...