Jurnal Nasional Teknik Elektro dan Teknologi Informasi
Vol 7 No 1: Februari 2018

Pengukuran Badan Ikan Berupa Estimasi Panjang, Lebar, dan Tinggi Berdasarkan Visual Capture

Raihan Islamadina (Universitas Serambi Mekkah)
Nuriza Pramita (Universitas Serambi Mekkah)
Fitri Arnia (Universitas Syiah Kuala)
Khairul Munadi (Universitas Syiah Kuala)
TWK Muhammad Iqbal (Universitas Syiah Kuala)



Article Info

Publish Date
05 Mar 2018

Abstract

Currently, fish measurement process is done manually using the gauge which can cause inappropriate, ineffective result, and requires long time to finish, especially for a great amount of fish. Therefore, an automatic fish body measurement technique in the form of estimation of length, width, and height of fish based on visual capture is needed to facilitate fish body measurement to become more effective and efficient. This research uses five samples of fish in measuring length, width, and height manually to obtain the average data/value as the calibration of reference value for calculation process in the system and to be stored in the database. The stages begin with capturing fish image using a digital camera. Then, preprocessing stage was carried out to get the grayscale image of the fish. The object of the grayscale image was then segmented to separate the important and unimportant part of the object. Lastly, feature extraction process of the fish body from the calibration average value was carried out, and the estimated value of length, width, and height of fish are obtained automatically. The results show that the automatic measurement technique of fish body based on visual capture was able to produce the truth degree of accuracy of 80% to 95%.

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Journal Info

Abbrev

JNTETI

Publisher

Subject

Computer Science & IT Control & Systems Engineering Electrical & Electronics Engineering Energy Engineering

Description

Topics cover the fields of (but not limited to): 1. Information Technology: Software Engineering, Knowledge and Data Mining, Multimedia Technologies, Mobile Computing, Parallel/Distributed Computing, Artificial Intelligence, Computer Graphics, Virtual Reality 2. Power Systems: Power Generation, ...