Jurnal Nasional Teknik Elektro dan Teknologi Informasi
Vol 3 No 4: November 2014

Bahan Ajar Multimedia Interaktif Kewirausahaan SMK Menggunakan model Pembelajaran Problem Based Learning

Yulian Findawati (Universitas Muhammadiyah Sidoarjo)
Suprianto (Universitas Muhammadiyah Sidoarjo)



Article Info

Publish Date
08 Apr 2015

Abstract

Currently there are no alternative materials other than text book teaching entrepreneurship. In this study the authors will mengembangankan interactive multimedia teaching materials entrepreneurship in vocational class X as an alternative teaching materials entrepreneurship. The Interactive Multimedia Instructional Materials using the Problem Based Learning approach in the form of learning method that uses problems as a first step in collecting and integrating new knowledge based on experience . Where the Problem Based Learning approach will be built in the form of interactive multimedia using Macromedia Flash MX . In accordance with the terminology used is problem based learning or problembased learning , the interactive multimedia teaching materials is an interactive multimedia teaching materials teaching materials the user to position for the character / characters prospective entrepreneurs who will know and solve the problem in which entrepreneurship tailored to the vocational curriculum class X. Interactive multimedia teaching materials testing will be conducted using a questionnaire by media expert and expert due diligence expected materi.upaya interactive multimedia instructional materials that are built to attract students to alternative learning entrepreneurship With the validation performed by media specialists and materials experts as efforts are expected to test the feasibility of an interactive multimedia instructional materials that are built to attract students to learn entrepreneurial

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Journal Info

Abbrev

JNTETI

Publisher

Subject

Computer Science & IT Control & Systems Engineering Electrical & Electronics Engineering Energy Engineering

Description

Topics cover the fields of (but not limited to): 1. Information Technology: Software Engineering, Knowledge and Data Mining, Multimedia Technologies, Mobile Computing, Parallel/Distributed Computing, Artificial Intelligence, Computer Graphics, Virtual Reality 2. Power Systems: Power Generation, ...