Jurnal Nasional Teknik Elektro dan Teknologi Informasi
Vol 3 No 1: Februari 2014

Implikasi Game Edukasi 2D dan 3D : Mengenal Huruf dan Angka Terhadap Anak

Dania Eridani (Universitas Gadjah Mada)
Paulus Insap Santosa (Universitas Gadjah Mada)
Ridi Ferdiana (Universitas Gadjah Mada)



Article Info

Publish Date
11 Nov 2014

Abstract

This paper contains the results of the developmentand implementation of educational games in 3D , as opposed to methods of learning using educational games 2D and conventional learning methods . The purpose of the application to determine the effectiveness of the use of each learning method and whether or not the development of educational game in 3D as a learning tool . Evaluation of the 91 respondents kindergarten class B of 4 kindergarten in Semarang , 28 respondents in the conventional learning , learning by 32 respondents on educational games 2D , and 31 respondents in the study with 3D educational game . Analysis of the results of the evaluation using the Kruskal - Wallis test . Evaluation material consists of 20 instructional materials related to letters and numbers and associated material response 5 user 3D educational game that will be used . The results of the Kruskal - Wallis analysis showed a difference in learning outcomes and figures hurud using educational games in 3D , 2D and educational game conventional learning . Response 31 users when playing 3D games are 87 % of respondents felt interested in playing games , 81 % of respondents are consistent in playing the game , 100 % of respondents felt the background music and animations used in the game interesting , and 97 % of respondents smoothly when using it with a computer game .

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Journal Info

Abbrev

JNTETI

Publisher

Subject

Computer Science & IT Control & Systems Engineering Electrical & Electronics Engineering Energy Engineering

Description

Topics cover the fields of (but not limited to): 1. Information Technology: Software Engineering, Knowledge and Data Mining, Multimedia Technologies, Mobile Computing, Parallel/Distributed Computing, Artificial Intelligence, Computer Graphics, Virtual Reality 2. Power Systems: Power Generation, ...