U-JET: Unila Journal of English Teaching
Vol 3, No 5 (2014): U-JET

INCREASING STUDENTS’ VOCABULARY THROUGH SCRABBLE GAME

Nur Patmasari (Universitas Lampung)
Cucu Sutarsyah (Unknown)
Ramlan Ginting Suka (Unknown)



Article Info

Publish Date
05 Jun 2014

Abstract

Tujuan penelitian ini adalah menemukan apakah ada perbedaan yang terjadi pada kosakata siswa setelah belajar menggunakan scrabble. Penelitian ini menggunakan desain one group pretest posttest. Sample yang digunakan pada penelitian ini adalah siswa kelas sebelas pada tahun ajaran 2013/2014. Hasil penelitian menunjukan bahwa nilai rata-rata pra tes para siswa yaitu 57,24 dan nilai rata-rata pasca tes yaitu 71,15. Dengan demikian ditemukan adanya peningkatan signifikan sebesar 13,91. Peneliti menggunakan level signifikan 0.05. Hasil penghitungan menunjukan bahwa nilai dua signifikan yaitu 0,000. Jadi hipotesis pada penelitian ini diterima. Itu membuktikan bahwa nilai para siswa meningkat secara signifikan (p0.05,p=0.000). Dengan kata lain adanya perbedaan yang signifikan pada  kosakata para siswa setelah belajar melalui scrabble. Oleh karena itu, permainan scrabble dianjurkan untuk digunakan oleh guru dalam meningkatkan prestasi kosakata para siswa.The objective of this research is to find out whether there is any difference of the students’ vocabulary achievement after being taught through scrabble. This research applies one group pretest-posttest design. The sample of the research is the grade XI students in academic year of 2013/2014. The results show that the students’ mean score of the pretest was 57.24 and the mean score of the posttest was 71.15. It was found that there was a significant increase 13.91. The researcher uses the level of significant 0.05. The result of the computation shows the value of two tailed significance was 0.000. So that the Hypothesis in this research was accepted. It proved that the students’ scores were significantly increase (p0.05, p= 0.000). In other words, there is a significant difference of the student’s vocabulary after being taught through scrabble. Therefore, scrabble game is recommended to be used by the teacher in increasing the students’ vocabulary achievement.Keywords: achievement, scrabble, vocabulary

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Journal Info

Abbrev

123

Publisher

Subject

Humanities Education Languange, Linguistic, Communication & Media

Description

Ujet is a quarterly journal (March, June, September and December) published by the English Language Study Program, Department of Language and Arts Education, Faculty of Teacher Training and Education, University of Lampung. It addresses a wide range of different fields in English teaching and ...