HINEF : Jurnal Rumpun Ilmu Pendidikan
Vol 1 No 2 (2022): HINEF : JURNAL RUMPUN ILMU PENDIDIKAN (EDISI AGUSTUS 2022)

PERANCANGAN MODEL PEMBELAJARAN TEAMS GAME TOURNAMENT MONOPOLI BUDAYA NTT MENGGUNAKAN GENIALLY

Jhon Enstein (Unknown)
Khatrin Juliani Taku Neno (Universitas Citra Bangsa)
Femberianus Sunario Tanggur (Universitas Citra Bangsa)



Article Info

Publish Date
18 Aug 2022

Abstract

This study aims to introduce the cultural diversity of East Nusa Tenggara (NTT) Province through the TGT (Team Game Tournament) NTT cultural monopoly in Elementary School Students of East Nusa Tenggara. This application was designed using the type of research and development (R&D) with the GDLC (Game Development Life Cycle) software development method. There were some stages applied in this research. It was started from Initiation, preproduction, production, Testing (Alpha testing, Beta testing), and release. The NTT Cultural Monopoly Game ran according to its function and it was acceptable to be used by teachers and students. This game increased new concept, new insight and references related to Interactive Learning media. Keywords: Learning Model, Teams Game Tournament, Cultural Monopoly, Game Development Life Cycle, Interactive Learning Media.

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Journal Info

Abbrev

hinef

Publisher

Subject

Education Languange, Linguistic, Communication & Media Mathematics Other

Description

Hinef : Jurnal Rumpun Ilmu Pendidikan Merupakan Jurnal Ilmiah dengan Topik mencakup seluruh rumpun Ilmu Pendidikan yakni Sub Rumpun Pendidikan Ilmu Sosial, Sub Rumpun Ilmu Pendidikan Bahasa dan Sastra, Sub Rumpun Ilmu Pendidikan Olah Raga dan Kesehatan, Sub Rumpun Ilmu Pendidikan Matematika dan Ilmu ...