Journal of Educational Sciences
Vol 6, No 2: April 2022

Development of Plant-Puzzle Games (PPG) based on the Learning Styles of Junior High School Students to Increase Learning Motivation in Plant Classification Materials

Fitri Rizkiyah (State University of Jakarta)
Rizhal Hendi Ristanto (Unknown)
Mieke Miarsyah (Unknown)



Article Info

Publish Date
24 Apr 2022

Abstract

Plant classification material is one of the materials listed in the basic competence of the curriculum applied in Indonesia and is less attractive to students because the characteristics of plants are quite difficult to identify so that the classification is complicated. It is known that most middle-level students really like games which are integrated in learning activities. Therefore, this study aims to develop a media called Plant-Puzzle Games (PPG) which is expected to have a positive effect in the form of increasing the learning motivation of junior high school students in studying plant classification material. The research method used in this study is a research and development method with the ASSURE model as the research design. Based on the results of the media validation test by experts, an average value of 3.25 was obtained, which indicates that the media was included in the valid category. Based on the results of the effectiveness test with the calculation of N-Gain, the average value is 0.49. This shows that, after using PPG media, the learning motivation of students has increased which is in the sufficient category.

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Journal Info

Abbrev

JES

Publisher

Subject

Religion Humanities Education Library & Information Science Other

Description

JES publishes original articles on the latest issues and trends occurring regionally and internationally in the educational sciences with the aim to advance our knowledge both in term of theory and practice. Moreover, this journal also covers the issues concerned with the following special sections: ...