Kolaborasi Jurnal Pengabdian Masyarakat
Vol 2 No 6 (2022): Kolaborasi: Jurnal Pengabdian Masyarakat

Play Therapy with Digital Media Augmented Reality Cards to Improve Memory and Fine Motor Skills in Children

Dadi Hamdani (STIKes Muhammadiyah Ciamis)
Andan Firmansyah (STIKes Muhammadiyah Ciamis)
Iif Taufiq El Haque (STIKes Muhammadiyah Ciamis)
Gumelar Zati Rahayu (STIKes Muhammadiyah Ciamis)
Ade Koswara (STIKes Muhammadiyah Ciamis)
Akmal Rahayu Dasuki Rahmat (STIKes Muhammadiyah Ciamis)
Alfi Fadilah (STIKES MUHAMMADIYAH CIAMIS)
Muhammad Daffa Alifio (STIKes Muhammadiyah Ciamis)
Mohammad Haekal (STIKes Muhammadiyah Ciamis)
Muhammad Syahrul Zain (STIKes Muhammadiyah Ciamis)



Article Info

Publish Date
02 Dec 2022

Abstract

Introduction: The development and support of digital technology have provided new opportunities to provide learning in the form of interesting educational games for early childhood. Because children are closely related to games, digital educational games are a strategic step to provide new experiences in learning, especially to improve children's memory and fine motor skills. Purpose: The purpose of this community service is to carry out play therapy using card media with Augmented Reality which children have never done before. Methods: Play therapy activities focused on school-age children are carried out by lecturers and a group of students from the D3 Nursing Study Program STIKes Muhammadiyah Ciamis. The method in play therapy activities uses simulation methods and direct practice in games using Augmented Reality card media. Location This service was held at SDN 1 Kalipucang Pangandaran with 20 students participating. Results: This community service activity can illustrate how play therapy improves fine motor skills and memory in early childhood by using the Augmented Reality card approach that is displayed on the cellphone screen and changes from a 2-dimensional image to a 3-dimensional image. The children became very enthusiastic and became very curious about what kind of images would appear from the Augmented Reality cards they held. The overall age of children is (6-13 years) and in this game, they have memory and fine motor skills that are quite good according to their developmental age. Conclusion: During the play therapy activities, it was successful and it was concluded that children were able to remember and know what type of cards and objects or creatures they were exploring with the help of a smartphone screen.

Copyrights © 2022






Journal Info

Abbrev

kolaborasi

Publisher

Subject

Education Health Professions Medicine & Pharmacology Nursing Public Health

Description

Jurnal Kolaborasi merupakan jurnal pengabdian masyarakat yang diterbitkan oleh Departemen Pengembangan Informasi dan Publikasi Yayasan inspirasi El-Burhani yang berkomitmen untuk mendiseminasikan hasil kegiatan pengabdian masyarakat termasuk mahasiswa dan dosen. Terbitan kali ini fokus dengan ...