Jurnal Karya Pendidikan Matematika
Vol 9, No 2 (2022): Jurnal Karya Pendidikan Matematika Volume 9 Nomor 2 Tahun 2022

PENGEMBANGAN MEDIA BELAJAR BERBASIS GAME ANGRY BIRD MATEMATIKA

Dani Kusuma (Universitas Kristen Satya Wacana)



Article Info

Publish Date
31 Oct 2022

Abstract

This study aims to develop learning media for mathematics, especially in developing the ability of grade 1 elementary school students to perform arithmetic operations on integers using the game media Angry Bird Mathematics. The research method used in this study is the ADDIE model. The research instruments used included student observation sheets, questionnaires, and tests. The study results showed that the Angry Bird Mathematics learning media met the valid criteria as indicated by the results of expert validation, which were included in very good criteria. The practical criteria show that the Angry Bird Mathematics learning media is practically used in the learning process. Then for the indicator of the effectiveness of the learning media, it shows that the Angry Bird Mathematics learning media is effective because it can improve student learning outcomes before and after using the media.

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Journal Info

Abbrev

JPMat

Publisher

Subject

Education Mathematics

Description

JKPM | Jurnal Karya Pendidikan Matematika | P-ISSN: 2339-2444 E-ISSN: 2549-8401 is peer reviewed journal that contains the work of the field of educational research or teaching mathematics, mathematics, mathematical applications, mathematical computerization and models of mathematics education in ...