Transformatif: Jurnal Pengabdian Masyarakat
Vol. 3 No. 2 (2022)

Permainan Tradisional untuk Mengatasi Adiktif Gawai pada Anak di Desa Alastuwo

Joni Rusdiana (Unknown)
Putri, Haura Sabita (Unknown)



Article Info

Publish Date
01 Dec 2022

Abstract

The recommendation of the PPPA Ministry is that children should ideally be allowed to use gadgets after they are at least 13 years old. However, the fact is that in Alastuwo Village, Kebakkramat, Karanganyar, many children under the age of 13 are addicted to gadgets. For this reason, the UIN Raden Mas Said Surakarta service team intends to provide a solution to this problem through a traditional game outreach program. The method used is Participatory Action Research (PAR) by actively participating in activities with the subject of Alastuwo Village children who are studying from kindergarten to elementary school. There are three types of games that we socialize. They are jumping rope, marbles, and gobak sodor. This program shows positive results, that are evidenced by the reduced frequency and intensity of using gadgets in children. In addition, this game is also continuously repeated by children in the following days along with peers. We hope that this program can be recommended and carried out in other areas experiencing similar problems, both with the same game and other types of traditional games.

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Journal Info

Abbrev

transformatif

Publisher

Subject

Biochemistry, Genetics & Molecular Biology Computer Science & IT Economics, Econometrics & Finance Education Languange, Linguistic, Communication & Media Physics Social Sciences

Description

The focus of this journal is to disseminate research results based on community services, increasing the capacity of society and community empowerment, and innovations of community empowerment. This journal covers textual and fieldwork studies on those issues from various fields including education, ...