Bincang Sains dan Teknologi
Vol. 1 No. 02 (2022): Bincang Sains dan Teknologi

Critical Studies of Technology, Psychology, and Education on Online Games

Dwi Sulisworo (Universitas Ahmad Dahlan)
Ratna Yunita Setiyani (Universiti Kebangsaan Malaysia)
Khairul Shafee Kalid (Universiti Teknologi PETRONAS)
Vera Yuli Erviana (Universitas Ahmad Dahlan)



Article Info

Publish Date
07 Dec 2022

Abstract

nline games are developing rapidly and have an impact on children's behaviour. This study aims to explain the phenomenon of online game addiction from the perspective of psychology, technology, and education. The method is narratively qualitative—data obtained from online focus group discussions. The results of this study explain that online games today tend towards addictive behaviour. This situation is supported by the use of current technology in programming that allows the provision of varied features to increase the game's attractiveness. This addictive behaviour affects other behaviours that can affect the development of attitudes. This behaviour change affects learning performance. The teacher should adjust learning strategies in the digital era to adapt to children's new behaviours today related to online games.

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Journal Info

Abbrev

BST

Publisher

Subject

Computer Science & IT Electrical & Electronics Engineering Energy Engineering Transportation

Description

Bincang Sains dan Teknologi is a magazine that explores technical advancements, cutting-edge research, and career strategies. Through its publications, it also highlights the worldwide influence of technology, connects theory to real-world applications, and creates international forums that ...