Jurnal Pendidikan, Sains dan Teknologi
Vol. 2 No. 1 (2023): Januari - Maret

Hubungan Media Game Online Dalam Meningkatkan Minat Belajar Pada Anak-Anak

Naila Umniati (Universitas Islam Negeri Sumatera Utara)
Fajira Mahmudah (Universitas Islam Negeri Sumatera Utara)
Diah Sawitri (Universitas Islam Negeri Sumatera Utara)
Adam Malik Siregar (Universitas Islam Negeri Sumatera Utara)
Ali Ikhwan (Universitas Islam Negeri Sumatera Utara)



Article Info

Publish Date
05 Jan 2023

Abstract

The childhood period is also called the golden age because it is at that time that children will begin to learn from discipline, grammar to knowledge. It is necessary for parents to know what kind of methods the child needs in learning. Recently, online games have begun to spread, most people think that online games can have a bad or negative influence but this is not entirely true. The games or applications contained in this game-based learning model are great for improving students' imagination ability to think. With the implementation of the educational game-based learning process, it is hoped that the creation of creative and innovative learning so that it continues to generate interest and enthusiasm in children to continue to be enthusiastic about learning because of more fun methods.

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Journal Info

Abbrev

jpst

Publisher

Subject

Automotive Engineering Civil Engineering, Building, Construction & Architecture Computer Science & IT Education Languange, Linguistic, Communication & Media Mathematics Social Sciences

Description

Jurnal Pendidikan, Sains dan Teknologi (E-ISSN : 2963-5373) Merupakan Jurnal Penelitian dan Kajian Ilmiah yang diterbitkan oleh CV.ITTC – INDONESIA. Redaksi menerima kiriman hasil kajian dan penelitian di bidang ilmu , Pengembangan dan implementasi model pembelajaran, Pengembangan bahan ajar, ...