Jurnal Teknik Informatika (JUTIF)
Vol. 3 No. 6 (2022): JUTIF Volume 3, Number 6, December 2022

EDUCATIONAL GAME HIJAIYAH LETTER INTRODUCTION FOR DEAF IMPAIRMENT AND MENTALLY DISABILITIES CHILDREN

Fatah Yasin Al Irsyadi (Informatika, Fakultas Komunikasi dan Informatika, Universitas Muhammadiyah Surakarta, Indonesia)
Dedi Gunawan (Informatika, Fakultas Komunikasi dan Informatika, Universitas Muhammadiyah Surakarta, Indonesia)
Avifah Hasna Nur Fadila (Informatika, Fakultas Komunikasi dan Informatika, Universitas Muhammadiyah Surakarta, Indonesia)
Yogiek Indra Kurniawan (Informatika, Fakultas Teknik, Universitas Jenderal Soedirman, Indonesia)



Article Info

Publish Date
26 Dec 2022

Abstract

Sekolah Luar Biasa (SLB) Yayasan Asuh Anak-Anak Tuna(YAAT) Surakarta is a school that focuses on educating children with deaf impairment and mentally retarded disabilities in Surakarta. Less interest in learning and the lack of alternative learning media are problems that arise in the school, one of which is regarding the learning of hijaiyah letters. The purpose of this research is to provide a solution for schools to deal with existing problems by developing educational games to increase interest in learning for deaf and mentally retarded students and to become an alternative learning medium for teachers to students. This game was designed using Construct 2 software and for its manufacture using several steps, such as Analysis, Application Design, Application Implementation, and Testing. This game is made as easy as possible so that students can easily use it. The built application consists of several menus, namely materials, playing and quizzes. After the application has been demonstrated, the game is played by students alternately, then students and teachers are given a questionnaire to test the performance and usability of the game. The results of the blackbox test showed that the application was in accordance with what was expected by the application developer, and the results of the User Acceptance Test obtained an average value of 91.908%, indicating that this game makes it easier for teachers to convey material and provides convenience for students in understanding learning material.

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Journal Info

Abbrev

jurnal

Publisher

Subject

Computer Science & IT

Description

Jurnal Teknik Informatika (JUTIF) is an Indonesian national journal, publishes high-quality research papers in the broad field of Informatics, Information Systems and Computer Science, which encompasses software engineering, information system development, computer systems, computer network, ...