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All Journal Bulletin of Electrical Engineering and Informatics Jurnal Transformatika WARTA Emitor: Jurnal Teknik Elektro Khazanah Informatika: Jurnal Ilmu Komputer dan Informatika Jurnal Sosial Ekonomi Perikanan Jurnal Ilmiah Dinamika Rekayasa (DINAREK) ITEj (Information Technology Engineering Journals) Swabumi (Suara Wawasan Sukabumi) : Ilmu Komputer, Manajemen, dan Sosial Li Falah: Jurnal Studi Ekonomi dan Bisnis Islam JITK (Jurnal Ilmu Pengetahuan dan Komputer) Jurnal Informatika Universitas Pamulang Jurnal Elektronika dan Telekomunikasi Jurnal Sisfokom (Sistem Informasi dan Komputer) Jurnal Ilmiah Sinus Jurnal Teknik Elektro Uniba (JTE Uniba) Indonesian Journal of Electrical Engineering and Computer Science JIKA (Jurnal Informatika) Jurnal Sistem Komputer dan Informatika (JSON) JUKI : Jurnal Komputer dan Informatika Jurnal Teknik Informatika (JUTIF) Infotech: Jurnal Informatika & Teknologi Jurnal Pendidikan dan Teknologi Indonesia Arkus Journal of Technology and Informatics (JoTI) Jurnal Abdi Masyarakat Indonesia Waniambey: Journal of Islamic Education International Journal Software Engineering and Computer Science (IJSECS) Prosiding Konferensi Nasional PKM-CSR Jurnal Manajemen dan Teknologi Informasi Jurnal Nasional Teknologi Komputer Duta.com : Jurnal Ilmiah Teknologi Informasi dan Komunikasi Proceeding ISETH (International Summit on Science, Technology, and Humanity) Abdi Teknoyasa Jurnal Pengabdian dan Pemberdayaan Masyarakat Indonesia Jurnal Informatika: Jurnal Pengembangan IT Jurnal Pengabdian Masyarakat dan Riset Pendidikan Jurnal Indonesia : Manajemen Informatika dan Komunikasi Jurnal Ecotipe (Electronic, Control, Telecommunication, Information, and Power Engineering) The Indonesian Journal of Computer Science Jurnal Al-Hikmah Way Kanan Journal of Islamic Economic Laws Jurnal Pengabdian Masyarakat Terapan
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Pemanfaatan Pemrograman Visual Sebagai Sarana Pengenalan Pemrograman Komputer Untuk Pembuatan Game Edukasi irsyadi, fatah yasin; Gunawan, Dedi
Emitor Vol.15 No.02 September 2015
Publisher : Universitas Muhammadiyah Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Visual programming is a tools in computer programming which aims to give easy understanding in writing code program. The main users of visual programming are students and people who have no experiences in making computer code and lack of computer programming language.             Visual programming gives advantages to develop any kind of application software such as game and application related to education that are the most common applications. This research was conducted to the teachers who teach Al-Quran for children learning in order to know the benefit of using visual programming in terms of creating an animation and game education.            Several approach has been conducted in this research. The first is surveying the knowledge in computer programming of the research object by using questioners. Following that, we provide a training of using visual programming and the last is conduction survey in order to know the progress of study. Based on the questioners data, it can be found that visual programming is very useful to introduce computer programming for people who have limited computer background. The data shows that 60% respondent believe that the visual programming is easy to follow, while the rest says it is hard to do.
PEMANFAATAN PEMROGRAMAN VISUAL SEBAGAI ALTERNATIF PEMBUATAN MEDIA BELAJAR BERBASIS GAME DAN ANIMASI Gunawan, Dedi; Al Irsyadi, Fatah Yasin
WARTA WARTA Volume 19, Nomor 1, Maret 2016
Publisher : Universitas Muhammadiyah Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Visual programming is the one programming technique in computer Science which aims to give easy understanding in writing code program. The main users of visual programming are students and people who have no experiences in making computer code and lack of computer programming language.Visual programminggives advantages to develop any kind of application software such as game and application related to education. This research was conducted to the teachers who teach Al-Quran for children learning in order to know the benefit of using visualprogramming in terms of creating an animation and game education.Several approach has been applied in this research. The first is surveying the knowledge in computer programming by using questioners. Following that, we provide a training of using visual programming and the last is conduction survey in order to know the progress of learning accuisiton.Based on the questioner’s data,it can be found that visual programming is very useful to introduce computer programming for people who have limited computer background. The data shows that 60% respondent believe that the visual programming is easy to follow, while the rest says it is hard to do. Furthermore, some of the participants are able to create simple education game
PEMANFAATAN PEMROGRAMAN VISUAL SEBAGAI ALTERNATIF PEMBUATAN MEDIA BELAJAR BERBASIS GAME DAN ANIMASI Gunawan, Dedi; Al Irsyadi, Fatah Yasin
WARTA WARTA Volume 19, Nomor 1, Maret 2016
Publisher : Universitas Muhammadiyah Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (254.222 KB) | DOI: 10.23917/warta.v19i1.1984

Abstract

Visual programming is the one programming technique in computer Science which aims to give easy understanding in writing code program. The main users of visual programming are students and people who have no experiences in making computer code and lack of computer programming language.Visual programminggives advantages to develop any kind of application software such as game and application related to education. This research was conducted to the teachers who teach Al-Quran for children learning in order to know the benefit of using visualprogramming in terms of creating an animation and game education.Several approach has been applied in this research. The first is surveying the knowledge in computer programming by using questioners. Following that, we provide a training of using visual programming and the last is conduction survey in order to know the progress of learning accuisiton.Based on the questioner’s data,it can be found that visual programming is very useful to introduce computer programming for people who have limited computer background. The data shows that 60% respondent believe that the visual programming is easy to follow, while the rest says it is hard to do. Furthermore, some of the participants are able to create simple education game
Pemanfaatan Pemrograman Visual sebagai Sarana Pengenalan Pemrograman Komputer untuk Pembuatan Game Edukasi Gunawan, Dedi; Irsyadi, Fatah Yasin Al
Emitor: Jurnal Teknik Elektro Vol 15, No 2: September 2015
Publisher : Universitas Muhammadiyah Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23917/emitor.v15i2.2061

Abstract

Visual programming is a tools in computer programming which aims to give easy understanding in writing code program. The main users of visual programming are students and people who have no experiences in making computer code and lack of computer programming language. Visual programming gives advantages to develop any kind of application software such as game and application related to education that are the most common applications. This research was conducted to the teachers who teach Al-Quran for children learning in order to know the benefit of using visual programming in terms of creating an animation and game education. Several approach has been conducted in this research. The first is surveying the knowledge in computer programming of the research object by using questioners. Following that, we provide a training of using visual programming and the last is conduction survey in order to know the progress of study. Based on the questioners data, it can be found that visual programming is very useful to introduce computer programming for people who have limited computer background. The data shows that 60% respondent believe that the visual programming is easy to follow, while the rest says it is hard to do.
Pemanfaatan Pemrograman Visual Sebagai Sarana Pengenalan Pemrograman Komputer Untuk Pembuatan Game Edukasi Gunawan, Dedi; Al irsyadi, Fatah Yasin
Emitor: Jurnal Teknik Elektro Vol.15 No.02 September 2015
Publisher : Universitas Muhammadiyah Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Visual programming is a tools in computer programming which aims to give easy understanding in writing code program. The main users of visual programming are students and people who have no experiences in making computer code and lack of computer programming language.             Visual programming gives advantages to develop any kind of application software such as game and application related to education that are the most common applications. This research was conducted to the teachers who teach Al-Quran for children learning in order to know the benefit of using visual programming in terms of creating an animation and game education.            Several approach has been conducted in this research. The first is surveying the knowledge in computer programming of the research object by using questioners. Following that, we provide a training of using visual programming and the last is conduction survey in order to know the progress of study. Based on the questioner data, it can be found that visual programming is very useful to introduce computer programming for people who have limited computer background. The data shows that 60% respondent believe that the visual programming is easy to follow, while the rest says it is hard to do.
Evaluasi Performa Pemecahan Database dengan Metode Klasifikasi Pada Data Preprocessing Data mining Gunawan, Dedi
Khazanah Informatika Vol. 2 No. 1 Juni 2016
Publisher : Universitas Muhammadiyah Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23917/khif.v2i1.1749

Abstract

Database transaksi merupakan rekaman dari hasil transaksi yang dilakukan oleh konsumen ketika mereka membeli produk baik di toko, mall ataupun tempat lainnya. Data transaksi ini akan sangat bermanfaat ketika pemilik bisnis akan melakukan analisa terhadap transaksi yang dilakukan konsumen. Secara umum data transaksi akan dianalisis menggunakan teknik data mining seperti classification, clustering, ataupun prediction agar bisa memberikan informasi yang bernilai lebih kepada pemilik data. Analisis data transaksi akan menjadi tidak mudah jika ukuran data yang dimiliki sangat besar sehingga perlu dilakukan data pre-prosesing terlebih dahulu. Salah satu teknik data pre-prosesing untuk mengatasi ukuran database yang besar adalah dengan membagi database menjadi beberapa bagian sehingga akan mempercepat proses scanning data saat algoritma data mining diterapkan. Database bisa dipartisi menjadi beberapa bagian berdasarkan kasifikasi jenis item dari transaksi yang dilakukan oleh konsumen ataupun partisi secara otomatis dengan membagi beberapa bagian tanpa melihat item di dalamnya. Dalam penelitian ini kami akan membandingkan hasil kinerja dari kedua jenis model partisi database tersebut. Hasil perbandingan kinerja dikukur dari waktu komputasi dan jumlah memori yang terpakai dalam proses partisi database
ANALISIS KELAYAKAN INVESTASI USAHA IKAN NILA ORGANIK BERBASIS TEKNOLOGI AQUAPONIK (STUDI KASUS PADA KOLAM FAKULTAS PERIKANAN DAN ILMU KELAUTAN UNIVERSITAS HALU OLEO) Gunawan, Dedi; Nadia, La Ode Abdul Rajab; Rosmawati, -
Jurnal Sosial Ekonomi Perikanan Vol 5, No 4 (2020): JURNAL SOSIAL EKONOMI PERIKANAN
Publisher : UNIVERSITAS HALU OLEO

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (564.654 KB) | DOI: 10.33772/jsep.v5i4.15698

Abstract

ABSTRAKPenelitian dilakukan di Fakultas Perikanan dan Ilmu Kelautan Universitas Halu Oleo Kendari pada bulan Juni sampai Oktober 2019. Tujuan penelitian adalah untuk mengetahui kelayakan usaha budidaya ikan nila organik berbasis teknologi aquaponik. Penelitian ini menggunakan metode studi kasus dengan jumlah responden 1 orang. Data diperoleh melalui wawancara menggunakan kuesioner, observasi, dokumentasi, dan studi literature. Data yang dikumpulkan meliputi total biaya yang dikeluarkan, jumlah produksi dalam dua siklus, harga jual. Data dianalisis secara deskriptif kuantitatif. Analisis Biaya dihitung dengan rumus TC = (TFC + TVC), Penerimaan dihitung dengan rumus TR = P.Q sedangkan Keuntungan dihitung dengan rumus π = TR – TC. RC rasio dihitung dengan   rumus (RC) = TR/TC. Total biaya pada usaha budidaya aquaponik adalah sebesar Rp27.267.789 . Sedangkan total penerimaan dari usaha budidaya aquaponik sebesar Rp38.590.000/siklus. Keuntungan pembudidaya aquaponik sebesar Rp11.322.211 /siklus. Berdasarkan analisis R/C rasio diperoleh 1.41 sehingga usaha budidaya ikan nila berbasis teknologi aquaponik di Kolam Fakultas Perikanan dan Ilmu Kelautan Universitas Halu Oleo Kendari layak untuk dilanjutkan.Kata Kunci : Kelayakan Usaha, Budidaya Aquaponik, Ikan Nila
PEMANFAATAN PEMROGRAMAN VISUAL SEBAGAI ALTERNATIF PEMBUATAN MEDIA BELAJAR BERBASIS GAME DAN ANIMASI Dedi Gunawan; Fatah Yasin Al Irsyadi
WARTA LPM WARTA Volume 19, Nomor 1, Maret 2016
Publisher : Universitas Muhammadiyah Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23917/warta.v19i1.1984

Abstract

Visual programming is the one programming technique in computer Science which aims to give easy understanding in writing code program. The main users of visual programming are students and people who have no experiences in making computer code and lack of computer programming language.Visual programminggives advantages to develop any kind of application software such as game and application related to education. This research was conducted to the teachers who teach Al-Quran for children learning in order to know the benefit of using visualprogramming in terms of creating an animation and game education.Several approach has been applied in this research. The first is surveying the knowledge in computer programming by using questioners. Following that, we provide a training of using visual programming and the last is conduction survey in order to know the progress of learning accuisiton.Based on the questioner’s data,it can be found that visual programming is very useful to introduce computer programming for people who have limited computer background. The data shows that 60% respondent believe that the visual programming is easy to follow, while the rest says it is hard to do. Furthermore, some of the participants are able to create simple education game
Pemanfaatan Pemrograman Visual sebagai Sarana Pengenalan Pemrograman Komputer untuk Pembuatan Game Edukasi Dedi Gunawan; Fatah Yasin Al Irsyadi
Emitor: Jurnal Teknik Elektro Vol 15, No 2: September 2015
Publisher : Universitas Muhammadiyah Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23917/emitor.v15i2.2061

Abstract

Visual programming is a tools in computer programming which aims to give easy understanding in writing code program. The main users of visual programming are students and people who have no experiences in making computer code and lack of computer programming language. Visual programming gives advantages to develop any kind of application software such as game and application related to education that are the most common applications. This research was conducted to the teachers who teach Al-Quran for children learning in order to know the benefit of using visual programming in terms of creating an animation and game education. Several approach has been conducted in this research. The first is surveying the knowledge in computer programming of the research object by using questioners. Following that, we provide a training of using visual programming and the last is conduction survey in order to know the progress of study. Based on the questioners data, it can be found that visual programming is very useful to introduce computer programming for people who have limited computer background. The data shows that 60% respondent believe that the visual programming is easy to follow, while the rest says it is hard to do.
Evaluasi Performa Pemecahan Database dengan Metode Klasifikasi Pada Data Preprocessing Data mining Dedi Gunawan
Khazanah Informatika Vol. 2 No. 1 Juni 2016
Publisher : Department of Informatics, Universitas Muhammadiyah Surakarta, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23917/khif.v2i1.1749

Abstract

Database transaksi merupakan rekaman dari hasil transaksi yang dilakukan oleh konsumen ketika mereka membeli produk baik di toko, mall ataupun tempat lainnya. Data transaksi ini akan sangat bermanfaat ketika pemilik bisnis akan melakukan analisa terhadap transaksi yang dilakukan konsumen. Secara umum data transaksi akan dianalisis menggunakan teknik data mining seperti classification, clustering, ataupun prediction agar bisa memberikan informasi yang bernilai lebih kepada pemilik data. Analisis data transaksi akan menjadi tidak mudah jika ukuran data yang dimiliki sangat besar sehingga perlu dilakukan data pre-prosesing terlebih dahulu. Salah satu teknik data pre-prosesing untuk mengatasi ukuran database yang besar adalah dengan membagi database menjadi beberapa bagian sehingga akan mempercepat proses scanning data saat algoritma data mining diterapkan. Database bisa dipartisi menjadi beberapa bagian berdasarkan kasifikasi jenis item dari transaksi yang dilakukan oleh konsumen ataupun partisi secara otomatis dengan membagi beberapa bagian tanpa melihat item di dalamnya. Dalam penelitian ini kami akan membandingkan hasil kinerja dari kedua jenis model partisi database tersebut. Hasil perbandingan kinerja dikukur dari waktu komputasi dan jumlah memori yang terpakai dalam proses partisi database
Co-Authors Ahimsa Prana Aditya Ahmad Rozin Ahmad. M Fuadi Ahsanul Amal, Muhammad Ahyana Ilham Wibisono Aisyah Mutia Dawis Aji Ari Adam Al Farisi, Mu'taz Aldafi Prana Tantri Alfian Yulianto Ali Zainal Abidin amal, Muhammad ahsanul Amri Zadi Hudaya Anas Faridrahman Anfaisa, Anfaisa Ibnu Danar Dana Annisa Kusumastuti Apriliana, Cindi Dila Ardhani, Rahmad Ariefin Nur Hidayat Arrijal Amar Ma'ruf ASRORI, M ACHMAD Avifah Hasna Nur Fadila Ayu Putri Wardhani Badrus Zaman, Akhmad Roja Basuki, Sucipto Budi Santoso Dadang Iskandar Mulyana` Dadang Iskandar, Dadang Dandi Katerpilarifai Dandung Rahmatdhan Dasim, Dasim Devi Afriyantari Puspa Putri Dewi Sasika Rani Diah Priyawati Diah Priyawati Dimas Fajar Saputro Dita Pratama Eka Firmansyah Fahira, Dea Fahlevi, Rezza Fatah Yasin Al Irsyadi fatah yasin irsyadi, fatah yasin Feri Riski Dinata Fitri Kurniawan Galardhia Zain Azzahra Goestjahjanti, Francisca Sestri Hanafi, Syafiq Mahmadah Hanggaraxsha, Irwan Harisnur, Alvian Hasyim Asyari Helmi Imaduddin Hernanda, Rizka Hudzaifah, Salim Maula Husein Ihsan Cahyo Utomo Ilham Adhi Septanto Islam, Syful Ismail Setiawan Istajib Kulla Himmy’azz Ita Permatahati Ivanovick Abdurrakhman Ar Raniri Kumoro, Dwi Ferdiyatmoko Cahya Kurniawan, Yogiek Indra Kusumastuti, Annisa Mahendra, Galuh Raka Miftakhul Choiri Mila Faila Sufa Minallah, Aldin Nasrun Muhammad Davit Hilal Fahri Muhammad Furqan, Muhammad Muhammad Iqbal Hafidz Muslimawati, Dinny Patria Nabil Aziz Bima Anggita Nadia, La Ode Abdul Rajab Naila Khairunnisa Nailurrachman, M. Tariq Nasor, M. Nasor Nur Rohmah, Arini Nurasiah Nurasiah Pratomo Budi Santosa Prilya Shanty Adrianie Rahman, Ahmada Auliya Rahmatika, Hamni Kamal Raka Mahendra, Galuh Ramadhan, Muhammad Rivai Putra Reza Rendian Septiawan Rifa’I , Ahmad Ritonga, Hotman Sugeng Robby Nugroho Setyawan Rohmah, Alifah Alfiatur Rohmah, Arini Nur Rosmawati Rusnilawati Sadid, Muhammad Arib Umar Salsabilla Nuraini, Arwinda Sania Citra Palupi Saputra, Masud Adhi Septanto, Ilham Adhi Sigit Setiyanto Siti Fatimah Sukoco, Bambang Suwanto Suwanto Syamsuri Titis Sri Wulan Tri Agus Setiawan Umar Ali Ahmad Verania Nur Andika Waqiah Wibowo, Rama Aziz Widi Widayat WINANTI, WINANTI Yasir Sidiq Yayuk Chayatun Machsunah Yogatama Dwi Prasetya Yusuf Sulistyo Nugroho Zudana , Kirana Maharani