Sasindo : Jurnal Pendidikan Bahasa dan Sastra Indonesia
Vol 1, No 2/septembe (2013): sasindo

PENINGKATAN PENGUASAAN KOSA KATA UNGGAH-UNGGUH RAGAM KRAMA MELALUI MEDIA TEKA-TEKI SILANG BERBANTUAN CROSSWORD PUZZLE GAME PADA PESERTA DIDIK KELAS VIIIA SMP NEGERI 1 WELERI KENDAL SEMESTER 2 TAHUN PELAJARAN 2013/2014

Romdonah . (Unknown)



Article Info

Publish Date
03 Jul 2015

Abstract

Less of education participants class VIIIA Junior High School 1 Weleri Kendallearning year 2013/2014 on unggah-ungguh matter krama kinds can be solved by usinginovatif media. One of those is crossword media helped crossword puzzle game. Thisresearch by use two stap (cyklus I and cyklus II) that almed for knowing the intcreasingof krama?óÔé¼Ôäós kinds of unggah-ungguh vocabulary mastered and for knowing learningbehaviour change of education participants of class VIIIA Junior High School 1 WeleriKendal after the using crossword media helped crossword puzzle game. Mark on the17class of pracyclus the avarege mark of test result reach 68.00. That in increase 8.14 %on first cyclus with everage mark 76.14. Still 12 education participants 41,38% thatreach KKM yet. Test result on second cyclus increase 37.70% with clasikal averegemark 82.2. The increasing followed by changing learning attitude learning side.Keyword: mastered vocabulary, krama?óÔé¼Ôäós kinds unggah-ungguh, crossword helpedcrossword puzzle game.

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Journal Info

Abbrev

sasindo

Publisher

Subject

Education Languange, Linguistic, Communication & Media Other

Description

Sasindo: Pendidikan Bahasa dan Sastra Indonesia mencakup artikel penelitian, laporan penelitian, ulasan, dan komentar ilmiah dalam bidang pendidikan bahasa dan sastra Indonesia dengan perincian sebagai berikut. Pengajaran Bahasa Indonesia Media Pembelajaran Bahasa Indonesia Pengajaran Sastra ...