Gagasan Pendidikan Indonesia
Vol 4, No 1 (2023)

The Effect of the Game Method on Students' Motivation and Cognitive Ability

Ruth May (Universitas Sultan Ageng Tirtayasa)
Dian Rachmawati (Jurusan Pendidikan Biologi, Fakultas Keguruan dan Ilmu Pendidikan, Universitas Sultan Ageng Tirtayasa)
Evi Amelia (Unknown)



Article Info

Publish Date
30 Jun 2023

Abstract

This study aimed to the effect ofthe game method on motivation and cognitive capacities. The study employed a quasi-experimental approach with a randomized block design, with the game method as the independent variable and motivation and cognitive ability as the dependent variables. The research sample consisted of VIII C as the control class and VIII A as the experimental class. The sampling approach used was random sampling. A questionnaire was used to assess student motivation. A questionnaire was used to assess student motivation, a posttest was used to assess cognitive capacities, and an observation sheet was used to assess learning implementation. According to the findings, the average score of students' motivation in the experimental class was 61, placing them in the very high group. Students in the experimental class have a strong cognitive ability, scoring 72.36. The P value for the t-test was 0,05, showing that the gaming method influenced students' motivation and cognitive ability on human movement system concepts.

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Journal Info

Abbrev

GAGASAN

Publisher

Subject

Education Languange, Linguistic, Communication & Media Mathematics Social Sciences Other

Description

Gagasan Pendidikan Indonesia contains research publications in the field of education such as Model and Modelling, Integrated STEM Education, STEAM Education, Scientific Argumentation, Socio-Scientific Issue Based Teaching and Learning, Model Based Integrated Inquiry in STEM, Model Based Teaching ...