Publish Date 
30 Nov -0001
                     
                    
                        
                        
                            
This study aimed to examine the effect of cooperative learning model TGT using physics ladder snake media to enthusiasm, motivation and student learning outcomes. The method used is a quasi experimental design with nonequivalent control group design  conducted in class VIII SMPN 10 Cities 2016/2017 academic year. The sampling technique usedmethod.  perposive sampling  Collecting data using a questionnaire to students' interest and motivation to the application of the model and test for learning outcomes. Based on the analysis of data obtained an average  N-sciencegain process skillsof 0.49 to 0.35 for the experimental class and control class. The average  N-gain interest in learning of 0.61 to 0.36 for the experimental class and control class. The average  N-gain motivation to learn of 0.67 to 0.48 for the experimental class and control class. The average  N-gain learning outcomes of 0.74 to 0.62 for the experimental class and control class. As for the two independent samples t-test is thitung greater than ttabel  that of 4.14> 2.01 for the interest in learning, 3.95> 2.01 for students' motivation and 3.28> 2.01 for student learning outcomes at significant level ( ? = 0.05). So we can conclude: there is the effect of the application of cooperative learning model TGT using physics ladder snake media to enthusiasm, motivation and learning outcomes of students of SMPN 10 Bengkulu City.Keywords: Cooperative Team Games Tournament (TGT), snake ladder media, learning interest, learning motivation.
                        
                        
                        
                        
                            
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