FOKUS : Kajian Bimbingan dan Konseling dalam Pendidikan
Vol. 6 No. 5 (2023): Vol 6, No 5 September 2023

UJI KELAYAKAN MEDIA PERMAINAN TRUTH OR DARE UNTUK MENINGKATKAN PERILAKU ASERTIF SISWA KELAS XI SMK BINA PRESTASI BANGSA

Ridwan Wahid Sawaludin (IKIP SILIWANGI)
Wahyu Hidayat (IKIP Siliwangi)
Resti Okta Sari (IKIP Siliwangi)



Article Info

Publish Date
14 Sep 2023

Abstract

This study aims to determine the feasibility test of the truth or dare card game media to increase students' assertive behavior. This type of research uses Research and Development (R&D) Borg and Gall research methods. The sample in this study were students of class XI SMK Bina Prestasi Bangsa as many as 30 students. Data processing using Microsoft Excel application. The results of the feasibility test that have been carried out on media experts, material experts, practitioners, and students show an average score of 93.12%. The developed game media has an influence on the average percentage of students' assertive behavior by 12.94% from 61.65% initially to 74.59%. Thus, it shows that the truth or dare game media has had a positive influence and has fulfilled the aspect of product effectiveness. The conclusions in this study are: 1) the truth or dare game media in group guidance to improve assertive behavior is very feasible to use, and 2) truth or dare game media in group guidance is effectively used to improve students' assertive behavior.

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Journal Info

Abbrev

fokus

Publisher

Subject

Education Environmental Science Public Health Social Sciences Other

Description

Fokus publishes original research or theoretical papers about teaching and learning in Guidance and Counseling study program of IKIP Siliwangi Bandung on current science issues, namely: Guidance and Counseling educator in elementary, secondary and high school level. Guidance and Counseling observers ...