Jurnal Informatika Progres
Vol 15 No 2 (2023): September

FILM ANIMASI 2D CERITA RAKYAT “BATU NEK JAGO” DI KECAMATAN TEBAS

Seli Seselia (Teknik Multimedia, Politeknik Negeri Sambas)
Mega Fina Alviany (Teknik Multimedia, Politeknik Negeri Sambas)
Narti Prihartini (Teknik Multimedia, Politeknik Negeri Sambas)
Uray Heri Mulyanto (Teknik Multimedia, Politeknik Negeri Sambas)



Article Info

Publish Date
30 Sep 2023

Abstract

Folklore is a story that develops in society and Delivered through generations which contains moral messages and values from every characters. Technology and information capabilities that are very rapid demand an increase in competence, one of which is an increase in literacy competence. Base on Indonesian literacy, an UNESCO study entitled The Most World's Literate Nations in 2017 released Indonesia's 60th ranking in reading interest. People prefer to watch videos rather than read writing, this happens because videos seem more interesting than stories that only contain text. The test was carried out with a questionnaire given to material experts, media experts, and 40 respondents to find out whether the "2 Dimensional Animation Video of the folklore of Batu Nek Jago" is appropriate for publication. The test results show that in the questionnaire media experts are 78%, material experts are 88%, and respondents are 65.5% or it can be concluded that "Animated Film 2 Dimensions of the folklore Batu Nek Jago" Sambas is worthy of publication.

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Journal Info

Abbrev

Progress

Publisher

Subject

Computer Science & IT

Description

Jurnal Informatika Progres merupakan jurnal Blind Peer-Review yang dikelola secara profesional dan diterbitkan oleh P3M STMIK Profesional Makassar dalam upaya membantu peneliti, akademisi, dan praktisi untuk mempublikasikan hasil penelitiannya. Jurnal ini didedikasikan untuk publikasi hasil ...