Jurnal Tinta: Jurnal Ilmu Keguruan dan Pendidikan
Vol. 5 No. 2 (2023): Jurnal Tinta

UPAYA MENINGKATKAN MINAT BELAJAR SISWA PADA MATA PELAJARAN SEJARAH MENGGUNAKAN MODEL PEMBELAJARAN TEAMS GAMES TOURNAMENT (TGT) BERBASIS QR CODE PADA KELAS X-11 SMA NEGERI 8 SURABAYA

Dias Alvy Pratama (Universitas Negeri Surabaya)
Agus Suprijono (Universitas Negeri Surabaya)
Defit Ekawati (Universitas Negeri Surabaya)



Article Info

Publish Date
20 Sep 2023

Abstract

This research is aimed to increasing the learning interest of class X-11 students of SMA Negeri 8 Surabaya with a sample of 30 students in history subjects based on the Qr- Code that is Teams Games Tournament (TGT) learning model. This research is a Classroom Action Research (CAR) conducted collaboratively. The design of this study uses data collection techniques based on observation based on questionnaires. Based on the results of the study, it was shown that the application of the Qr Code-based TGT learning model in history subjects could increase the learning interest of X-11 students at SMA Negeri 8 Surabaya. This can be proven through the results of the student learning interest questionnaire from the results of the pre-cycle using the conventional model to get a percentage of learning interest of 38.94%, increasing to 69.43% in cycle I. After modification, in cycle II it shows an increase in learning interest to 83.8%.

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Journal Info

Abbrev

jurnaltinta

Publisher

Subject

Religion Education Languange, Linguistic, Communication & Media Library & Information Science

Description

This Journal covers the area of Teaching learning in Indonesia and the science of Teaching Learning at educational system in such areas of teaching science, teaching social knowledge, teaching language, teaching religion, teaching culture and teaching technology and publishes articles biannually in ...