NUSRA: Jurnal Penelitian dan Ilmu Pendidikan
Vol. 5 No. 2 (2024): NUSRA: Jurnal Penelitian dan Ilmu Pendidikan, Mei 2024

Efektivitas Pembelajaran Berbasis STEAM (Science, Technology, Engineering, Art, and Mathematics) untuk Meningkatkan Hasil Belajar IPAS di Kelas V Siswa SD Negeri Srondol Wetan 06

Khoirrunnisa, Tsinta (Unknown)
Isdaryanti, Barokah (Unknown)



Article Info

Publish Date
31 May 2024

Abstract

Based learning to improve IPAS learning outcomes in class V students of Srondol Wetan 06 State Elementary School. this is quantitative research with research design Quasi-experimental research design with the form of nonequivalent control group design. The sample in this study were all students of grade V of Srondol Wetan 06 State Elementary School totaling 58 students. students. Data analysis in this study used normality test, homogeneity test, t-test, and N-game test.homogeneity test, t-test, and N-gain test. The results of data analysis in this study namely the results of the t-test (Independent Sample Test) data obtained Sig (2- tailed)< α (0.001 < α), thus STEAM-based learning is effective to improve student learning outcomes.to improve student learning outcomes. And reinforced by the results of the experimental class N-gain test obtained an average N-gain value of 0.65.average N-gain of 0.65 with a medium category which is interpreted as quite effective, so it can be concluded that STEAM-based learning is effective.effective, it can be concluded that STEAM-based learning is quite effective to improve the learning outcomes of IPAS class v.

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Journal Info

Abbrev

nusra

Publisher

Subject

Education Languange, Linguistic, Communication & Media Mathematics Other

Description

Development and implementation of educational curriculum. Learning and education services. Educational evaluation in general, including educational processes and outcomes. Education policy, management and financing. Quality, certification and accreditation of education Utilization of information and ...