Al-Ulum: Jurnal Pendidikan Islam
Vol 5, No 2 (2024)

Implementasi Media Interaktif Games Digital Dalam Meningkatkan Kualitas Hasil Belajar Pendidikan Agama Islam di SMP An-Nizam

Azmia, Irza (Unknown)
Fanreza, Robie (Unknown)



Article Info

Publish Date
29 Jun 2024

Abstract

Today's education sector has profited immensely from changing circumstances, scientific discoveries, and information and communication technology improvements. The fourth industrial revolution and digitization have brought about a rapid development of the current period. In spite of this, there are still teachers who do not know how to use technology to improve student learning. As a result, learning outcomes are ineffective and pupils become bored.  There are lots of educational video game apps available for students to use. One of the advances in learning utilizing modern learning media is Kahoot, an interactive internet application used as a teaching tool in schools that shows quizzes as online games. The study aims to ascertain the following: (1) how the Kahoot application is used in the learning process; (2) how students respond when using Kahoot media in the learning process; and (3) how the quality of student learning outcomes compares before and after the Kahoot application is applied.

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Journal Info

Abbrev

Al-Ulum

Publisher

Subject

Religion Education Languange, Linguistic, Communication & Media Other

Description

Al-Ulum: Jurnal Pendidikan Islam, published by the Yayasan Rahmat Islamiyah Medan, Indonesia. In this journal the articles contain articles about the fields of Islamic scientific research and Islamic education. Al-Ulum: Jurnal Pendidikan Islam accepts manuscripts in research fields including ...