Journal of Innovation and Teacher Professionalism
Vol. 2 No. 1 (2024)

Perancangan Board Game The Journey of Knowledge sebagai Media Bantu Pembelajaran Sejarah

Zaelany, Dai Ahmad (Unknown)
Azizah, Mutiah Nur (Unknown)
Angkasadaiana, Nafisah Gadis (Unknown)
Nuriansyah, Rifqi Muhammad (Unknown)
Padmasari, Ayung Candra (Unknown)
Salsabila, Rifda Falsa (Unknown)



Article Info

Publish Date
30 Apr 2024

Abstract

"The Journey of Knowledge" adalah permainan board edukatif yang menggabungkan petualangan dan pembelajaran ilmiah. Dengan tema coklat vintage, permainan ini menawarkan pengalaman bermain yang seru dan mengajak pemain untuk menjelajahi dunia pengetahuan dari berbagai bidang, dengan panduan dari ilmuwan terkenal sebagai karakter utama. Desain karakter yang dibuat dari akrilik, boardgame berukuran 40×40 yang kokoh, dan logo bergaya vintage memberikan permainan ini sentuhan klasik yang menarik. Penelitian ini menggunakan metode mix method dengan menggunakan tahapan strategi linear yang berisi 4 tahap, yaitu, pengumpulan data, analisis data, perancangan dan prototype. Tahapan perancangan memiliki empat tahapn yang terdiri dari konsep, sketsa, finishing dan prototype. Keunggulan permainan terletak pada variasi strategi yang ditawarkan, dinamika permainan yang menarik, dan pengalaman belajar yang menyenangkan. Dengan mekanisme permainan yang beragam dan dinamis, "The Journey of Knowledge" berhasil menciptakan kesan positif bagi pemain, menjadikannya pilihan menarik untuk mereka yang ingin meningkatkan pengetahuan sambil bersenang-senang. Permainan ini sukses menyampaikan konsep edukasi dengan daya tarik yang cukup kuat dan memberikan pengalaman bermain yang mendalam. Kata kunci: Board Game, The Journey of Knowledge, Media Pembelajaran, Sejarah Designing The Journey of Knowledge Board Game as an Assistive Media for History Learning "The Journey of Knowledge" is an educational board game that combines adventure and scientific learning. With a vintage brown theme, the game offers a fun gaming experience and invites players to explore the world of knowledge from various fields with the guidance of famous scientists as main characters. The acrylic character design, sturdy 40×40 board game, and vintage-style logo give the game an attractive, classic touch. This research uses a mixed-methods method using a linear strategy stage, which contains 4 stages, namely, data collection, data analysis, design, and prototype. The design stage has four stages, consisting of concept, sketch, finishing, and prototype. The advantages of the game lie in the variety of strategies offered, the interesting game dynamics, and the fun learning experience. With diverse and dynamic game mechanics, "The Journey of Knowledge" manages to create a positive impression on players, making it an attractive option for those who want to improve their knowledge while having fun. The game successfully conveys the educational concept with considerable appeal and provides an immersive gaming experience. Kata kunci: Board Game, The Journey of Knowledge, Learning Media, History

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Journal Info

Abbrev

ppg

Publisher

Subject

Arts Education Languange, Linguistic, Communication & Media Social Sciences Other

Description

JITPro is fundamentally concerned with the improvement of teacher education, curriculum, policy, and in-service training. Besides these, the journal also accepts researches related to the problems of teacher educators and researchers in the field of educational ...