AL ISHLAH Jurnal Pendidikan
Vol 16, No 2 (2024): AL-ISHLAH: JURNAL PENDIDIKAN

Enhancing Learning Engagement in Madrasah Ibtidaiyah Students Through AR-Based Monopoly Media in History Education

Anis Muzkiyah (Universitas Islam Negeri K.H. Abdurrahman Wahid Pekalongan)
Dicky Anggriawan Nugroho (Unknown)



Article Info

Publish Date
28 Jun 2024

Abstract

Communication activities that occur between teachers and students in a class should provide positive feedback. However, sometimes a problem arises that makes communication activities ineffective. The lack of learning media innovation from teachers causes students to have a low interest in learning. This research aims to develop augmented reality-based monopoly game learning media as a breakthrough in increasing student learning interest. The research and development method used in this research is the ADDIE development model. The learning media used has been validated by media experts with a score of 85% and is on the criteria of being very feasible. In addition, the results of evaluation questionnaires from teachers who showed 96% lift and assessment results from students who showed scores of 38 out of a total of 40 scores on student evaluation questionnaires proved that learning media increased students' interest in learning. Through the development of learning media in this study, researchers hope that educators can be more innovative and creative in creating fun learning so that students also become more enthusiastic about teaching and learning activities in the classroom.

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Journal Info

Abbrev

alishlah

Publisher

Subject

Education Languange, Linguistic, Communication & Media Mathematics Other

Description

Education Curriculum Education policy Learning Method Learning Material Assessment in Learning Formal Education Informal ...