Jurnal Simki Pedagogia
Vol 7 No 2 (2024): Volume 7 Nomor 2 Tahun 2024

Persepsi dan Pengalaman Mahasiswa Menggunakan Gamifikasi untuk Meningkatkan Motivasi dan Keterampilan Bahasa Inggris di Era Digital

Safitri, Ni Putu Dianita (Unknown)
Tari, Nirmala (Unknown)



Article Info

Publish Date
25 Jul 2024

Abstract

This study aims to explore students' perceptions and experiences in using gamification to improve their motivation and English skills in the digital era. The research method used is a qualitative approach with data collection through questionnaires in the form of open-ended and closed-ended questions. Diploma II Accommodation students at the Indonesian Hospitality Management Community Academy were the subjects of this study. The results of the study indicate that the use of gamification in learning English in the digital era has a positive impact on students' motivation and English skills. Based on data obtained from closed-ended questions, the majority of students showed a high level of agreement with the use of gamification in learning English. They feel more motivated, more confident, and more interested in speaking English. In addition, the results of the study indicate that gamification features help to better understand the material, the learning process is more enjoyable, increasing enthusiasm and interest in English learning materials, and also providing comprehensive insights into the effectiveness of learning English in the digital era. The results of this study can provide valuable contributions to the development of innovative and effective learning methods in improving students' motivation and English skills in the digital era.

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Journal Info

Abbrev

JSP

Publisher

Subject

Education Languange, Linguistic, Communication & Media Mathematics Social Sciences Other

Description

Memberikan wadah publikasi karya ilmiah di bidang kependidikan seperti Bimbingan Konseling, Perencanaan pembelajaran, Strategi pembelajaran, Metode pembelajaran, Media pembelajaran interaktif, Kompetensi pendidik, Penilaian pembelajaran, Inovasi pendidikan, Pendidikan Sejarah, Pendidikan Matematika, ...