Askara: Jurnal Seni dan Desain
Vol 3 No 1 (2024): ASKARA: Jurnal Seni dan Desain

PERANCANGAN MEDIA EDUKASI MENGGUNAKAN AUGMENTED REALITY MENGENAI PAKAIAN TARI BEDHAYA SUKAHARJA

Mataram, Sayid (Unknown)
Nanprahita, Lovely Ayunda (Unknown)



Article Info

Publish Date
20 Jul 2024

Abstract

The preservation of culture in Indonesia, exemplified through its diversity in each region, particularly in traditional dances such as Tari Bedhaya Sukaharja, faces significant challenges in terms of understanding and preservation by the millennial generation. Their role is crucial as agents of preservation and bearers of local values. To engage the millennial generation, augmented reality (AR) technology is considered a fitting solution. AR is an innovative and interactive tool that can help millennials understand and preserve cultural heritage in an engaging and relevant way. This study employs the structured waterfall method, which includes steps for planning, design, development, testing, evaluation, and implementation. The study sample was chosen at random, with the goal of laying a solid foundation for understanding the impact of AR technology in enhancing the understanding and awareness of the millennial generation ages 12-18 regarding the preservation of Indonesian cultural heritage, specifically in the context of Tari Bedhaya Sukaharja.

Copyrights © 2024






Journal Info

Abbrev

askara

Publisher

Subject

Arts Languange, Linguistic, Communication & Media Other

Description

Askara merupakan media publikasi hasil penelitian ilmiah dalam bidang keilmuan seni visual, komunikasi visual dan desain yang lebih luas. Askara berupaya merepresentasikan dan berperan aktif dalam perkembangan wacana interdisiplin keilmuan, penelitian, dan publikasi keilmuan Desain Komunikasi ...