Jurnal Kajian Penelitian Pendidikan dan Kebudayaan
Vol. 2 No. 2 (2024): April : Jurnal Kajian Penelitian Pendidikan dan Kebudayaan

Pengaruh Media Pembelajaran Quizziz Berbasis Game Based Learning Terhadap Hasil Belajar Siswa Mata Pelajaran Informatika

A. Nur Putri (Unknown)
Sulfiani Sulfiani (Unknown)
Andi Quraissy (Unknown)
Ramliah Ramliah (Unknown)
Nasir Nasir (Unknown)



Article Info

Publish Date
21 Jan 2024

Abstract

This research aims to test whether there is an influence of the use of game-based learning media Quizziz on student learning outcomes in informatics subjects at SMK Negeri 2 Maros. Sampling used a purposive samplingtechnique. The sample taken was class X TJKTB with a total of 34 students. This research uses one independent variable, namely the use of Quizziz learning media (X) and one dependent variable, namely learning outcomes (Y). This research method uses pre-experiment, one group pretest and posttest. The data analysis technique used in this research is descriptive statistical analysis. The results of this research show that the significance value (Sign.) is 0.001, which means less than 0.05. The use of Quizziz learning media based on game based learning in informatics subjects can influence student learning outcomes at SMK Negeri 2 Maros. This can be proven by increasing student learning outcomes through pretest and posttest activities, where students can achieve an average score of 62.20% without treatment and students can achieve a score of 87.64% after treatment. So there was an increase in student scores of 25.44%.

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Journal Info

Abbrev

jkppk

Publisher

Subject

Education Languange, Linguistic, Communication & Media

Description

Linguistik: fonologi, morfologi, sintaksis, semantik, pragmatik, sosiolinguistik, analisis percakapan, analisis wacana kritis Sastra: sastra kontemporer, sastra komparatif, pendekatan interdisipliner dalam sastra, kritik sastra, sastra dan sejarah, sastra dan media, sastra dan seni lainnya, puisi ...