Claim Missing Document
Check
Articles

Found 2 Documents
Search

Pengaruh Media Pembelajaran Quizziz Berbasis Game Based Learning Terhadap Hasil Belajar Siswa Mata Pelajaran Informatika A. Nur Putri; Sulfiani Sulfiani; Andi Quraissy; Ramliah Ramliah; Nasir Nasir
Jurnal Kajian Penelitian Pendidikan dan Kebudayaan Vol. 2 No. 2 (2024): April : Jurnal Kajian Penelitian Pendidikan dan Kebudayaan
Publisher : CV. Aksara Global

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59031/jkppk.v2i2.334

Abstract

This research aims to test whether there is an influence of the use of game-based learning media Quizziz on student learning outcomes in informatics subjects at SMK Negeri 2 Maros. Sampling used a purposive samplingtechnique. The sample taken was class X TJKTB with a total of 34 students. This research uses one independent variable, namely the use of Quizziz learning media (X) and one dependent variable, namely learning outcomes (Y). This research method uses pre-experiment, one group pretest and posttest. The data analysis technique used in this research is descriptive statistical analysis. The results of this research show that the significance value (Sign.) is 0.001, which means less than 0.05. The use of Quizziz learning media based on game based learning in informatics subjects can influence student learning outcomes at SMK Negeri 2 Maros. This can be proven by increasing student learning outcomes through pretest and posttest activities, where students can achieve an average score of 62.20% without treatment and students can achieve a score of 87.64% after treatment. So there was an increase in student scores of 25.44%.
PENGGUNAAN MEDIA PEMBELAJARAN ASSEMBLR EDU PADA MATA PELAJARAN IPS TERHADAP MINAT BELAJAR SISWA KELAS VIII A. Nur Putri; Firdaus R; Kasman
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 2 (2024): Volume 09 No. 2 Juni 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i2.13323

Abstract

The use of media is still menoton only using learning media such as whiteboards and printed books will certainly hinder the learning process, so new innovations are needed in the teaching and learning process that are interesting and fun so that students become more interested in participating in learning by using Assemblr Edu learning media. The purpose of this study was to determine the effect of using Assemblr Edu learning media in social studies subjects on the learning interest of class VIII students of SMP Negeri 2 Sungguminasa, Gowa Regency. The type of research used in this study is a type of quantitative research with experimental methods. Based on the calculations carried out, it was obtained tCount = 6.578. The table price with a significant level = 0.05 and degrees of freedom (dk) = 184 from the distribution table 1.653 with the results of the calculation of t Count> from t Table or, 6.578> 1.653 thus H₁ is accepted and H₀ is rejected. This shows that there is an effect of Asemblr Edu learning media on student interest in social studies class VIII at SMP Negeri 2 Sungguminasa.