Journal of Creative Student Research
Vol. 2 No. 5 (2024): Oktober : Journal of Creative Student Research

Implementasi Permainan Hijau-Hitam untuk Meningkatkan Minat Belajar Lari 100 Meter Siswa Kelas VII SMPN 11 Surabaya

Mochammad Hendra Saputra (Unknown)
Bambang Ferianto Tjahyo Kuntjoro (Unknown)
Ciciek Ismayadewi (Unknown)



Article Info

Publish Date
04 Sep 2024

Abstract

This study focuses on the low learning interest among seventh grade students at SMP Negeri 11 Surabaya. This study aims to collect information and investigate how the black-green game learning model improves students' learning interest. The design, implementation, observation, and reflection stages of the action research project were followed in this study. Thirty students from seventh grade of SMP Negeri 11 Surabaya participated in this study, which included pre-cycle, cycle 1, and cycle 2. Observation sheets, interviews, and documentation were used to collect data, which were then examined subjectively and using percentages. The results of this study indicate an increase in student learning outcomes based on data collected after cycles I and II, when game-based learning techniques were used.

Copyrights © 2024






Journal Info

Abbrev

jcsr

Publisher

Subject

Humanities Decision Sciences, Operations Research & Management Education Languange, Linguistic, Communication & Media Social Sciences Transportation

Description

Ilmu Sosial,Ilmu Ekonomi,Akuntansi,Manajemen,Kebudayaan,Pendidikan,Sejarah,Pariwisata,Gender,Humaniora,Seni Budaya Linguistik,Sastra,Filsafat,Studi Agama,Studi Media dan Komunikasi,Berbagai bidang penelitian yang ...