Increasing student engagement and proficiency in the learning process is an important focus in education. One of the efforts made to achieve this goal is by utilizing game-based learning applications. This study aims to analyze the impact of using game-based learning media on student engagement and proficiency. The research method used is an experiment using independent sample t-test to analyze the data obtained from two groups of students, namely the experimental group that uses game-based applications and the control group that does not use these applications. The results showed that there was a significant difference in student engagement and proficiency between the two groups. Students who used the game-based application showed higher levels of engagement and proficiency compared to students who did not use the application. The implications of this study suggest that the use of game-based learning apps can be an effective strategy in improving student engagement and proficiency.
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