PROCEEDING ICTESS (Internasional Conference on Technology, Education and Social Sciences)
Vol 5 No 1 (2023): PROCEEDINGS ICTESS: "Human Security in Multidisciplinary Perspective” (Mainstream

Design of Educational Game-Based Learning Media "Si Advent" on the Material of Growth and Development of Living Things in Grade III

Saputra, Muhammad Rizky (Unknown)
Sufa, Feri Faila (Unknown)
Sutikno, Arif (Unknown)



Article Info

Publish Date
02 Feb 2024

Abstract

This study aims to determine the feasibility of educational game-based learning media design as a science learning media on the material ofgrowth and development of living things at SD N Tegalayu 96 Surakarta. Researchers use the Research and Development (R&D) methodwith the Dick and Carey research procedure model, namely the ADDIE model which has been simplified. Data collection uses interviews,questionnaires, and documentation methods and is combined with a Blackbox Testing system and validation of product feasibility byExpert Judgement and learner responses which are analysed using a Likert Scale. The results of this study also show that educationalgame-based learning media according to the assessment by material experts get a feasibility percentage of 94.54% with a very feasiblecategory, by media experts get a feasibility percentage of 81.6% with a very feasible category, by educators get a feasibility percentage of96.15% with a very feasible category, as well as an assessment response by students of 88.75% with a very feasible category.Keywords: Design, Learning Media, Educational Game, Science, R&D.

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