Journal of English Education and Linguistics
Vol. 5 No. 1 (2024): Journal of English Education and Linguistics

THE IMPLEMENTATION OF THE FLYSWATTER GAME IN IMPROVING THE SEVENTH-YEAR STUDENTS’ VOCABULARY

Lubis, Rica Umrina (Unknown)
Hasibuan, Sri Wahyuni (Unknown)
Aisyah, Siti (Unknown)



Article Info

Publish Date
30 Jun 2024

Abstract

The purpose of this study is to determine whether teaching vocabulary using the Flyswatter game enhanced student vocabulary. The author used a flyswatter game as part of her action research in the classroom to find a solution. One cycle was used by the author in this study. Every cycle has four meetings. One class of twenty-four students participated in this investigation. The writer employed documentation, test sheets, and observation sheets as tools for gathering data. Based on the research findings, the students' progressive mean was displayed. The mean of the first meeting was 53.5; the second was 55.3; the third was 61.9; the fourth was 66.1 and the fifth was 75,5. As a result, the post-test mean was greater than the pre-test mean. The information collected from the observation sheet suggested that the pupils made progress. Research suggests that using the flyswatter game helps students' vocabularies. Finally, the flyswatter game may help SMPN 2 Tambangan students become more proficient in the language.

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Journal Info

Abbrev

je2l

Publisher

Subject

Social Sciences Other

Description

All topics related to education, teaching english, english and general linguistics, english and applied linguistics, discourse analysis, english and general literature. ...