ELITE Journal: Journal of English Linguistics, Literature, and Education
Vol 5 No 4 (2023): ELITE JOURNAL: Journal of English Linguistics, Literature, and Education

Virtual Reality Involvement within Project-based Learning towards Student's Speaking Proficiency

Fakhrurriana, Ria (Unknown)
Ningsih, Wety Asri (Unknown)



Article Info

Publish Date
14 Dec 2023

Abstract

ABSTRACT Popular technology that imitate real life environment called virtual world or virtual reality enables the users to interact with people around the world in many simulated places. Zepeto is one of popular virtual reality games. This research intends to describe the implementation of Zepeto in Intensive Course class, the impact on student's speaking skill, and the student's perception towards the use of Zepeto. Case study was used as research design. The data were gained through observation, questionnaire, rubric, and interview. The participants of this study were 15 students of IC class, first semester students of English Department in IAIN Kediri. The result of this research shows that Zepeto was well-implemented in IC class. Furthermore, the use of Zepeto gives positive impact on student's speaking proficiency. Additionally, the use of Zepeto gained positive response from students. By finishing this study, EFL teachers are suggested to try implementing virtual world game to facilitate students in mastering English speaking. Keywords: Virtual World, Virtual Reality, Speaking, Project-based Learning

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Journal Info

Abbrev

ELITE

Publisher

Subject

Languange, Linguistic, Communication & Media

Description

The journal aims to be an open-access journal platform which publishes and disseminates the ideas and researches on English Linguistics, Literature, and Education in primary, secondary or undergraduate level. The scopes of the published articles in prioritized order are (1) Affects and values in ...