JURNAL AXIOMA : Jurnal Matematika dan Pembelajaran
Vol. 9 No. 2 (2024): Juli

Penerapan Model Pembelajaran Project Based Learning Berbasis STEAM Pada Pokok Pembahasan Aritmatika Sosial

Gahung, Veiren Sitovaya Noviany (Unknown)
Kaunang, Derel F. (Unknown)
Maukar, Marvel G. (Unknown)



Article Info

Publish Date
02 Jul 2024

Abstract

The purpose of this study is to determine if the STEAM-based Project Based Learning learning model improves students' mathematics learning outcomes on the topic of social arithmetic in comparison to conventional learning models. Class VII A, who utilized the Conventional model, and Class VII C, who utilized the STEAM-based Project Based Learning learning model, served as the research subjects. Pretest Posttest Experiment Group Design is the research design for this quasi-experimental study. The two classes with 20 and 21 students, respectively, that comprised the research sample were VII A and VII C. Both classes were normal and homogeneous. A t-test is used for the data analysis test, and values are rejected before being accepted. As a result, students' learning outcomes have improved when employing the STEAM-based Project Based Learning learning model. Keywords: project-based learning, STEAM, learning outcomes

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Journal Info

Abbrev

AXI

Publisher

Subject

Education Mathematics

Description

Tujuan adanya jurnal "AXIOMA" adalah sarana bagi pakar, dosen, praktisi pendidikan, peneliti ataupun penulis lainnya untuk mempublikasikan karyanya dalam bidang matematika dan pembelajaran. Khususnya bagi dosen melalui media publikasi ilmiah “AXIOMA” ini dihapkan dapat meningkatkan jumlah ...