The exponential growth of technology has spurred innovation across a range of fields. This is also evident in the field of educational technology. A variety of studies are conducted to enhance the quality of education and foster meaningful learning. The objective of this research is to examine the potential of Minecraft as a learning tool. The methodology employed is that of a systematic literature review (SLR), which entails a library study flow designed to identify and review journals pertinent to the research topic. This process ultimately yields conclusions. The findings of the research indicate that Minecraft can be incorporated into a variety of subjects. The advantages of integrating Minecraft into learning strategies include enhanced collaboration skills, creativity, digital proficiency, peer tutoring, time management, and an immersive learning environment. Keywords: Minecraft, Technology Development, Immersion, Quality Education
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