JURNAL PENDIDIKAN GLASSER
Vol. 7 No. 2 (2023)

THE INFLUENCE OF EDUCATIONAL ONLINE GAMES ON STUDENT LEARNING MOTIVATION

Wulandari, Nadia (Unknown)
By Arifin, Moch. Bahak Udin (Unknown)



Article Info

Publish Date
21 Aug 2023

Abstract

Online games use multimedia that is made as attractive as possible so that players get batik satisfaction and use internet access. So online games can have an impact on student learning motivation. This study aims to determine and analyze online games' influence on student learning motivation at SD Muhammadiyah 1 Waru, Sidoarjo Regency. The type of research used is quantitative. Data collection techniques use questionnaires and documentation of students. The results of research that has been conducted show 1) Online games affect learning motivation in students; 2) The application of a comprehensive technology learning process is one alternative strategy to deal with students who have online game addiction; 3) Based on the results of research on children, it can be seen that a) children spend 15% of the time playing the Internet for 30 minutes, then increase by 25% for 2 to 3 hours in one day; b) 60% of children play the Internet for 5 hours per day or more than 5 hours during school holidays. Based on the findings of a simple linear regression test, it was found that the r-count has a significance level of 5%, which is 0.703 > 0.444, and the r-count > the r-table. Thus, Ha believes that online games influence grade students' motivation to learn at SD Muhammadiyah 1 Waru Kabupateln Sidolarjol is acceptable. Hypothesis tests show a significant effect of educational online games on learning motivation in grade 3, 4, and 5 students of SD Muhammadiyah 1 Waru.

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Journal Info

Abbrev

glasser

Publisher

Subject

Education

Description

Glasser is an education journal that published twice a year in April and October. Glasser journal aims to publish conceptual, review, and research from tecahers, scientiests, and other schorals which expert in education ...