Limas Pendidikan Guru Madrasah Ibtidaiyah
Vol 5 No 1 (2024): Limas Pendidikan Guru Madrasah Ibtidaiyah

Pengaruh Game Edukasi Wordwall Maze Chase Terhadap Minat Belajar IPAS Peserta Didik Madrasah Ibtidaiyah

Nisa, Rofiatun (Unknown)
Rohmah, Annisa Nidaur (Unknown)



Article Info

Publish Date
30 Jun 2024

Abstract

This research aims to analyze and influence of the educational game Wordwall Maze Chase on interest in learning science for class V students at Madrasah Ibtidaiyah in Lamongan Regency. This research is quantitative research with a research design using Experiment and Control classes. The places for this research were 10 Madrasahs in Lamongan. The number of respondents was 181 Experiment clasess and 181 Control classes. Data collection methods used questionnaires and observation. Data analysis techniques use descriptive analysis and hypothesis testing. The research results show that the attractiveness of the wordwall maze chase educational game is in the medium category at 74.7%. Based on the comparison of the classification of learning interests of experimental class students who are in the medium category and those in the control class who are still in low classification, it proves that the application of the wordwall maze chase educational game can increase students' interest in learning. Based on the results obtained tcount>ttable (6.021>1.662), it can be concluded that the wordwall maze chase educational game has a significant effect on the learning interest of class V students in the science subject.

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Journal Info

Abbrev

limaspgmi

Publisher

Subject

Education Mathematics Other

Description

Jurnal ini menerbitkan artikel penelitian dan studi kasus yang berfokus pada pendidikan dasar. Ruang lingkup Limas PGMI adalah: 1. Pengembangan Kurikulum di Pendidikan Dasar (MI/SD) 2. Pembelajaran Matematika, IPA, IPS, PKn, Bahasa Inggris, Bahasa Indonesia, Pendidikan Agama Islam, Seni dan Muatan ...