Jurnal Pendidikan Generasi Nusantara (JPGENUS)
Vol. 2 No. 2 (2024): Jurnal Pendidikan Generasi Nusantara (JPGENUS), Edisi Juli-Desember 2024

IMPROVING STUDENTS VOCABULARY MASTERY THROUGH ENGLISH FUN LEARNING WITH BLOOKET GAMES AT SMP SANTO ANTONIUS, JAKARTA TIMUR

Rr. Isyamirahim (Universitas Panca Sakti)
Yanti Rusmiati (Universitas Panca Sakti)
Ika Chairiyani (Universitas Panca Sakti)



Article Info

Publish Date
20 Aug 2024

Abstract

This research aims to improve the vocabulary mastery of seventh grade students at Santo Antonius Middle School, East Jakarta, through fun English learning using the Blooket game. The method used was Classroom Action Research (CAR) involving 22 students as samples. This research was carried out in two cycles, where each cycle consisted of four stages: planning, action, observation, and reflection. Data collection was carried out through qualitative and quantitative techniques. Qualitative data was obtained from interviews with students before and after the cycle, as well as observations during class activities. Quantitative data was obtained from tests before and after the action. The results showed that the use of the Blooket game significantly increased students' vocabulary mastery. Based on these findings, it is concluded that learning vocabulary through interactive games such as Blooket can create a fun and effective learning atmosphere.

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Journal Info

Abbrev

jpgenus

Publisher

Subject

Education

Description

Focus : JP Genus berfokus pada manuskrip hasil penelitian dan kajian literatur dosen, mahasiswa dan guru pada bidang pendidikan. Scope: Pendidikan Bahasa Inggris, Pendidikan Bahasa Indonesia, Pendidikan Matematika, Pendidikan Guru Sekolah Dasar, Pendidikan IPA, Pendidikan IPS, Pendidikan Jasmani ...