Jurnal Pengabdian Masyarakat
Vol. 1 No. 12 (2024): BESIRU : Jurnal Pengabdian Masyarakat, Desember 2024

INTERAKSI DIGITAL MELALUI VIDEO ANIMASI 2D BANGUN RUANG UNTUK SISWA SEKOLAH DASAR

Pratiwi, Merina (Unknown)
Kurniawan, Indra (Unknown)
Syarief, Amiroel Oemara (Unknown)



Article Info

Publish Date
20 Dec 2024

Abstract

Digital interaction through 2D animation videos provides an engaging and effective learning method for elementary school students, particularly in understanding geometric shapes. This community service project aims to develop innovative learning media in the form of interactive 2D animation videos to help students visualize the characteristics of geometric shapes clearly and enjoyably. The development process involves several stages, including needs analysis, design, production, and evaluation of the media's effectiveness in enhancing students' comprehension. The results indicate that the use of interactive 2D animation videos improves learning interest, concept understanding, and student participation during the learning process. Teachers also appreciated this media as a relevant and curriculum-aligned teaching aid. It is expected that this media can serve as an inclusive and easily applicable technology-based learning solution in various elementary educational settings. 

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Journal Info

Abbrev

BESIRU

Publisher

Subject

Computer Science & IT Education Environmental Science Social Sciences Other

Description

BESIRU : Jurnal Pengabdian Masyarakat is an academic journal organized and operated by LPP Manggala Institute which aims to publish conceptual thoughts or ideas and research findings that have been achieved in the field of community development and application of science and technology, including ...