KEMBARA
Vol. 10 No. 2 (2024): October

Designing Learning Materials of Indonesian Language Course based on Augmented Reality and Interactive Website for Blind Students

Hasanudin, Cahyo (Unknown)
Fitrianingsih, Ayu (Unknown)
Sholehhudin, Muhamad (Unknown)
Ulfaida, Nabila (Unknown)



Article Info

Publish Date
31 Oct 2024

Abstract

Indonesian language is a compulsory subject in university level. This subject has been taken by all Indonesian university students with or without disabilities. This study aimed to design Indonesian Language course based on Augmented Reality (AR) and interactive website that were adapted for blind students. This study was developmental research using ADDIE model. The subjects of this study were students with disabilities in private universities at East Java, Indonesia. Result of study showed that in analysis stage there were five things needed by disability students. In the design stage, flowchart and storyboard were made. In the developmental stage, website structures were built using WordPress; while Augmented Reality was designed using Unity platform. In the implementation stage, limited and extensive trial tests were conducted. In the evaluation stage, there were two main activities. First, students were given tests. Second, product was revised. Conclusion of this study was learning materials of Indonesian language course could be developed by implementing ADDIE model, so it could be used by blind students.

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Journal Info

Abbrev

KEMBARA

Publisher

Subject

Languange, Linguistic, Communication & Media

Description

KEMBARA diterrbitkan sejak April 2015 oleh Program Studi Pendidikan Bahasa dan Sastra Indonesia FKIP Universitas Muhammadiyah Malang. KEMBARA memuat artikel hasil penelitian bahasa, sastra, dan pengajarannya, yang diterbitkan pada bulan April dan ...