EDUPEDIA
Vol 8, No 2 (2024): Oktober

THE USE OF WORD SEARCH GAME AS THE PRE-ACTIVITY IN TEACHING VOCABULARY

Ananda, Riska Julia (Unknown)
Suhartono, Luwandi (Unknown)
Rahmani, Eka Fajar (Unknown)



Article Info

Publish Date
31 Oct 2024

Abstract

This study aimed to measure how significant is the effect of using the Word Search game as a pre-activity in improving the vocabulary mastery of fourth-grade students at SD Islam Mu’tashim Billah during the Academic Year 2023/2024. The research applied a pre-experimental one-group pre-test and post-test design, using a total sampling technique that selected 15 students from the tenth grade as the research sample. Analysis of the pre- and post-test data using a t-test revealed a pre-test mean score of 37.66 and a post-test mean score of 84.66. The t-test result, indicating -12.89, was compared to the t-table value of 1.761% at a 0.05 significance level with 14 degrees of freedom (df). Based on the above data analysis, the null hypothesis (Ho) is rejected, and the alternative hypothesis (Ha) is accepted because the t-test was smaller than the t-table (-12.89-1.761). Furthermore, the effect size of 3.43 indicated a very strong effect (0.8). In conclusion, the use of the Word Search game as a pre-activity in teaching significantly influences students' vocabulary mastery.

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Journal Info

Abbrev

edupedia

Publisher

Subject

Education

Description

Jurnal Mahasiswa dengan ruang lingkup pendidikan dan pengajaran ISSN Cetak 2614-1434 ISSN Online 2614-4409 ...