EDUMATIC: Jurnal Pendidikan Informatika
Vol 8 No 2 (2024): Edumatic: Jurnal Pendidikan Informatika

Si Pelabuhanna: Game Edukasi Pengenalan Buah-Buahan Mengandung Vitamin A menggunakan Metode Forward Chaining

Kurniawan, Rizky Rizaldi (Unknown)
Widiyaningtyas, Triyanna (Unknown)



Article Info

Publish Date
19 Dec 2024

Abstract

Providing education in a fun way about fruits that contain vitamin A is important because one of the important benefits of vitamin A is for human vision. The purpose of this study to develop the game Si Pelabuhanna and apply the method of forward chaining to determine the eligibility of players to rise to level 2. Using the Game Development Life Cycle (GDLC) development method with stages used initiation, pre-production, production, testing, and release. Our findings are in the form of Si Pelabuhanna games that have a play menu, material, and information and apply the forward chaining method. The Si Pelabuhanna Game can be used in elementary school children's subjects where the material is about fruits containing vitamin A. Application of forward chaining method by specifying variables to be used to create rules. Rules are used to determine if a player is eligible to advance to level 2. Testing using simulation by testing one by one rule after being applied in the game. Based on the test obtained an accuracy value of 100%. This means that the forward chaining method is successfully applied to determine whether a player is eligible to rise to level 2 in a Si Pelabuhanna game.

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Journal Info

Abbrev

edumatic

Publisher

Subject

Computer Science & IT Education

Description

EDUMATIC: Jurnal Pendidikan Informatika (e-ISSN: 2549-7472) adalah jurnal ilmiah bidang pendidikan informatika yang diterbitkan oleh Universitas Hamzanwadi dua kali setahun yaitu pada bulan Juni dan Desember. Adapun fokus dan skup jurnal ini adalah (1) Komputer dan Informatika dalam Pendidikan; (2) ...