Al-Mau'izhoh: Jurnal Pendidikan Agama Islam
Vol. 6 No. 2 (2024): Desember 2024

Implementasi Game Edukasi Untuk Meningkatkan Pemahaman Siswa Dalam Pembelajaran PAI Di Era Digital

Abdillah, Muhammad Ilham (Unknown)
Luqna Hunaida, Wiwin (Unknown)
Muqit, Abdul (Unknown)



Article Info

Publish Date
23 Dec 2024

Abstract

This study aims to analyze the implementation of educational games in Islamic Education (PAI) learning in the digital era to improve students' understanding at SMPN 1 Krian. The use of educational games such as Kahoot! and Quizizz was chosen to create an interactive and enjoyable learning experience, focusing on increasing student engagement and strengthening understanding of PAI concepts such as fiqh, aqidah, and morality. This research uses a qualitative-descriptive approach, where data were collected through observations, interviews with teachers and students. The results show that the use of educational games in PAI learning successfully increased students' learning motivation, deepened their understanding of the material taught, and created a more dynamic learning atmosphere. Instant feedback provided through educational game platforms helped students quickly correct their mistakes and enhanced active participation in class. Thus, the implementation of educational games has proven effective in supporting PAI learning at SMPN 1 Krian and is relevant to technological developments in the digital era.

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Journal Info

Abbrev

am

Publisher

Subject

Religion Humanities Education Social Sciences

Description

the scope of study are fundamental of Islamic education philosophy, history and the nature of Islamic education, development of Islamic educational institutions development of Islamic education curriculum, Islamic learning method and Islamic education teacher and others as well as studies of the ...