International Journal of Educational Technology and Society
Vol. 1 No. 1 (2024): March : International Journal of Educational Technology and Society

The Role Of Gamification in Online Learning Platforms: A Case Study On Student Motivation and Achievement

Adebayo Chukwu (Unknown)
Nneka Eze (Unknown)
Emeka Okoye (Unknown)



Article Info

Publish Date
31 Mar 2024

Abstract

This article explores the effects of gamification on student motivation and achievement in online learning platforms. By examining gamified elements such as leaderboards, badges, and progress tracking, the study analyzes how these features impact students’ engagement and performance in virtual classrooms. Results indicate that gamification can significantly enhance motivation and encourage active participation, although the effectiveness may vary based on age and learning style. This research provides valuable insights into how gamified features can optimize online learning environments and improve academic outcomes, supporting the integration of gamification strategies in educational technology.

Copyrights © 2024






Journal Info

Abbrev

IJETS

Publisher

Subject

Computer Science & IT Education Languange, Linguistic, Communication & Media Law, Crime, Criminology & Criminal Justice Social Sciences

Description

the social sciences, humanities and education, Information Systems, Computer Network, Computation System, Decision Support System. Fields of study in this journal include linguistics, literature, philosophy, psychology, law, education, social and cultural ...